Patron: Difference between revisions

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Added info and infobox, plus some trivia I found
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[[File:Patron_VisualNovel_Art.png|thumb|A Patron looming over humans]]
{{Infobox Unit|name=Patron|Image=Patron Icon.png|max_health=10000|health_regen=-|bullet_resist=0|spirit_resist=0|dps=440 / 780|bullet_damage=-|attack_range=3000|melee_damage=-|move_speed=-|sprint_speed=-|soul_value=500|soul_orbs=13}}'''The Patron''' is a massive, magical golem and the primary objective in ''Deadlock'' matches. Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron. They are spherical, with a golden, mask-like face, and they can magically levitate above the ground. During gameplay, the Patron will comment on player performance, announce any major events, and offer boons that allow players to [[Level|level up]].
'''The Patron''' is a massive, magical golem and the primary objective in ''Deadlock'' matches. Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron. Patrons are formidable, dealing significant damage to nearby enemies. They are spherical, with a golden, mask-like face, and they can magically levitate above the ground. Patrons can also offer 'boons' to empower their team during battle.
== Overview ==
Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|Hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances.


The Patron has two [[Shrine]]s located next to it. Once these Shrines are destroyed, there are two phases: the regular Patron and a '''Weakened Patron'''.
While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.
 
Like [[Guardian#Base Guardian|Base Guardians]] and Shrines, Patrons will slowly regenerate health over time after not being damaged for a brief period. It is also protected by backdoor protection, which increases its health regeneration further when no enemy troopers are nearby.
 
Defeating the Patron's first phase does not award any immediate [[Souls]]. However, it will release 13 Soul Orbs that add up to 500 Souls total.


== Weakened Patron ==
== Weakened Patron ==
After a team diminishes the health of phase one, the Patron takes a moment to transform into a Weakened Patron and moves into the pit of its teams base. In this weakened state, the Patron has an effect similar to [[Torment Pulse]] and damages [[Trooper]]s and [[Heroes]] around it.
In its second phase, the Patron will enter its Weakened form, losing its limbs and hovering inside the pit of its team's base. In this weakened state, the Patron has an effect similar to [[Torment Pulse]] and damages [[Trooper]]s and [[Heroes]] around it. Similar to [[Mid-Boss|Mid Boss]], the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it.  


== Lore ==
== Lore ==
According to the lore, Patrons are magical entities who petition players to participate in battles, called '''Rituals.'''
According to the lore, Patrons are magical entities who petition players to participate in battles, called '''Rituals.'''[[File:Patron_VisualNovel_Art.png|thumb|A Patron looming over humans|none]]
 
== Trivia ==
 
 


HP and stuff later:
* Interestingly, Weakened Patrons will actually drop 250 Souls upon death, despite the player never being able to spend them.


{{Units}}
{{Units}}

Revision as of 05:30, 3 September 2024

Template:Infobox UnitThe Patron is a massive, magical golem and the primary objective in Deadlock matches. Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron. They are spherical, with a golden, mask-like face, and they can magically levitate above the ground. During gameplay, the Patron will comment on player performance, announce any major events, and offer boons that allow players to level up.

Overview

Patrons are formidable units that are found hovering around in each team's base. When an opposing Hero or Trooper walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the Walker and Guardian beams, which makes it fairly easy to avoid in the right circumstances.

While naturally immune to damage, a Patron can be made vulnerable by destroying the two Shrines located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.

Like Base Guardians and Shrines, Patrons will slowly regenerate health over time after not being damaged for a brief period. It is also protected by backdoor protection, which increases its health regeneration further when no enemy troopers are nearby.

Defeating the Patron's first phase does not award any immediate Souls. However, it will release 13 Soul Orbs that add up to 500 Souls total.

Weakened Patron

In its second phase, the Patron will enter its Weakened form, losing its limbs and hovering inside the pit of its team's base. In this weakened state, the Patron has an effect similar to Torment Pulse and damages Troopers and Heroes around it. Similar to Mid Boss, the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it.

Lore

According to the lore, Patrons are magical entities who petition players to participate in battles, called Rituals.

A Patron looming over humans

Trivia

  • Interestingly, Weakened Patrons will actually drop 250 Souls upon death, despite the player never being able to spend them.

Template:Units