Update:December 21, 2024: Difference between revisions

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Created page with "{{Update layout | prev_update = December 17, 2024 | current_update = December 21, 2024 | next_update = | source = https://forums.playdeadlock.com/threads/12-21-2024-update.52206/ | source_title = 12-21-2024 Update | notes = * Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum * Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are) * T4 items cost reduced..."
 
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| prev_update = December 17, 2024
| prev_update = December 17, 2024
| current_update = December 21, 2024
| current_update = December 21, 2024
| next_update =  
| next_update = December 31, 2024
| source = https://forums.playdeadlock.com/threads/12-21-2024-update.52206/
| source = https://forums.playdeadlock.com/threads/12-21-2024-update.52206/
| source_title = 12-21-2024 Update
| source_title = 12-21-2024 Update

Latest revision as of 06:39, 1 January 2025

Updates
December 17, 2024 December 21, 2024 December 31, 2024

Source: 12-21-2024 Update

Patch notes

  • Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
  • Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
  • T4 items cost reduced from 6.2k to 6k
  • Shield duration to not take damage before regenerating increased from 18s to 30s
  • Fixed Ethereal Shift not canceling abilities like Flight
  • Fixed various bugs with Arcane Surge
  • Tick gold increased from 2/1% to 2.5/1.5%
  • Restorative Shot: Cooldown increased from 6s to 7s
  • Spellslinger Headshots: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
  • Spellslinger Headshots: Spirit Amp per headshot increased from 3% to 4%
  • Spellslinger Headshots: Fixed the base Spirit Amp requiring a headshot (this fix was released recently)
  • Knockdown: Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
  • Veil Walker: Now a T4 item
  • Veil Walker: Shields increased from 250 to 300
  • Veil Walker: Invisibility and speed duration increased from 5s to 7s
  • Veil Walker: Initial fade out time reduced from 1s to the previous 0.25s value
  • Alchemical Fire: Base DPS reduced from 55 to 50
  • Infernus: Flame Dash T3 changed Charge Time increased from 15s to 18s
  • Mirage: Fire Scarabs T2 reduced from -10% Bullet Resist to -8%
  • Vindicta: Assassinate base damage reduced from 120 to 100
  • Vindicta: Assassinate bonus damage reduced from 120 to 100
  • Warden: Bullet damage growth reduced from 0.94 to 0.9
  • Warden: Last Stand now does 40% less damage to objectives (similar to various other abilities)
  • Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 45% to 40%
  • Yamato: Shadow Transformation T3 increased from 15% to 20% Resist