Update:November 13, 2024: Difference between revisions

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| source_title = 11-13-2024 Update
| source_title = 11-13-2024 Update
| notes =  
| notes =  
* Troopers now do 20% more damage to each other
* [[Trooper]]s now do 20% more damage to each other
* Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
* Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
* First Urn is now always neutral regardless of NW lead
* First Urn is now always neutral regardless of NW lead
* Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes
* [[Guardian]] resistance changed from -35% at 8 minutes to -50% at 10 minutes
* Heavy Melee canceling can no longer be done with some abilities (only items atm)
* Heavy Melee canceling can no longer be done with some abilities (only items atm)
* Team vs Team NW comeback formula toned down
* Team vs Team NW comeback formula toned down
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus bullet damage increased from +2 to +5
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus bullet damage increased from +2 to +5
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} damage reduced by 5%
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} damage reduced by 5%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Bullet and Spirit resist reduced from 50% to 45%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Bullet and Spirit resist reduced from 50% to 45%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5.5s to 5s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5.5s to 5s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} heal reduced from 25% to 20%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} heal reduced from 25% to 20%
}}
}}

Revision as of 01:45, 14 November 2024

Updates
November 10, 2024 November 13, 2024 N/A →

Source: 11-13-2024 Update

Patch notes

  • Troopers now do 20% more damage to each other
  • Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
  • First Urn is now always neutral regardless of NW lead
  • Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes
  • Heavy Melee canceling can no longer be done with some abilities (only items atm)
  • Team vs Team NW comeback formula toned down
  • Haze: Bullet Dance bonus bullet damage increased from +2 to +5
  • Paradox: Time Wall Time Stop duration reduced from 0.7s to 0.6s
  • Paradox: Time Wall duration reduced from 7s to 6s
  • Vindicta: Assassinate damage reduced by 5%
  • Yamato: Shadow Transformation Bullet and Spirit resist reduced from 50% to 45%
  • Yamato: Shadow Transformation duration reduced from 5.5s to 5s
  • Yamato: Shadow Transformation heal reduced from 25% to 20%