Improved Burst: Difference between revisions

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* In order to trigger the additional damage, the triggering spirit damage must exceed the threshold after damage reduction calculations, including spirit armor and damage reductions (e.g. from Inhibitor).
* In order to trigger the additional damage, the triggering spirit damage must exceed the threshold after damage reduction calculations, including spirit armor and damage reductions (e.g. from Inhibitor).
* Interaction with spirit shields: The additional damage will only trigger if the initial spell deals more than the threshold amount to the targets health, not including any shields. If the target's shield absorbs the full amount of the initial spell's damage, the additional damage will not trigger.
* Interaction with spirit shields: The additional damage will only trigger if the initial spell deals more than the threshold amount to the targets health, not including any shields. If the target's shield absorbs the full amount of the initial spell's damage, the additional damage will not trigger.
* The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from [[Improved Burst]] is dealt after the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example:
** Vindicta uses assassinate on an enemy Warden. The baseline Assassinate on its own is not enough damage to kill the Warden, but the increased damage (due to the additional damage from triggering [[Improved Burst]]) is enough to secure the kill. Since the additional damage from triggering [[Improved Burst]] is applied after the Assassinate, it is technically the item's damage which secures the kill, not the Assassinate. Thus, Vindicta will not receive bonus souls from Assassinate's passive.


== Recommended heroes ==
== Recommended heroes ==

Revision as of 20:51, 1 November 2024

Improved Burst
+12
Souls3,500
Spirit Power
COMPONENTS:
Mystic Burst
+100 Spirit Shield Health
+8% Weapon Damage
Passive
Abilities deal bonus Spirit Damage if they deal 200 damage or more in a single hit.

Targets are immune to the effects of Improved Burst for 5s after taking damage from it.

+9% Max Health Bonus Damage (Conditional)



Improved Burst is a Tier 3 Spirit Item which grants Spirit Shield Health and Weapon Damage to the purchasing hero.

It has a passive which causes additional Spirit Damage to enemies who receive a single instance of ability spirit damage above a certain threshold from the purchasing hero.

It can be purchased from the Shop for Souls3,500.

Notes

  • In order to trigger the additional damage, the triggering spirit damage must exceed the threshold after damage reduction calculations, including spirit armor and damage reductions (e.g. from Inhibitor).
  • Interaction with spirit shields: The additional damage will only trigger if the initial spell deals more than the threshold amount to the targets health, not including any shields. If the target's shield absorbs the full amount of the initial spell's damage, the additional damage will not trigger.
  • The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from Improved Burst is dealt after the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example:
    • Vindicta uses assassinate on an enemy Warden. The baseline Assassinate on its own is not enough damage to kill the Warden, but the increased damage (due to the additional damage from triggering Improved Burst) is enough to secure the kill. Since the additional damage from triggering Improved Burst is applied after the Assassinate, it is technically the item's damage which secures the kill, not the Assassinate. Thus, Vindicta will not receive bonus souls from Assassinate's passive.

Recommended heroes

Update history

Main article: Update history
Update Changes

November 7, 2024

  • Now triggers on your base damage, rather than how much the target receives
  • Max HP damage reduced from 9% to 8%

November 1, 2024

  • Damage threshold requirement reduced from 200 to 175

October 24, 2024

  • Max HP Damage increased from 7% to 9%
  • Damage threshold requirement increased from 125 to 200