Breakables: Difference between revisions

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Winstn (talk | contribs)
m added changes from Oct 24 patch, slight clarification of "m" to "min"
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m →‎Soul Values: another fix
 
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* '''Soul Value:''' Value of the target at the very beginning of a match
* '''Soul Value:''' Value of the target at the very beginning of a match
* '''Soul Gain:''' How the value changes over the time of the match, measured in minutes
* '''Soul Gain:''' How the value changes over the time of the match, measured in minutes
* '''10m/20m/30m:''' Value of the target at certain game times
* '''10min/20min/30min:''' Value of the target at certain game times


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Latest revision as of 06:14, 30 October 2024

Locations of breakable items. Blue is upper level. Yellow is ground floor. Brown is lower levels or underground

Breakables are objects scattered around the map that, when broken, have a chance to drop Unsecured Souls, or in the case of a Golden Statue, a minor permanent buff. They include boxes, crates and urns. Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them.

Basic crates/breakables spawn after 3 in-game minutes, and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls.

Soul Values[edit | edit source]

  • Soul Value: Value of the target at the very beginning of a match
  • Soul Gain: How the value changes over the time of the match, measured in minutes
  • 10min/20min/30min: Value of the target at certain game times
Source Soul Value Soul Gain (/min) 10 min 20 min 30 min 40 min 50 min
Crates 30 2.5 55 80 105 130 155

Update history[edit | edit source]

Update Changes

October 24, 2024

[Misc Gameplay]

  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min

October 10, 2024

[Misc Gameplay]

  • Golden Statues and Breakables spawn time changed from 3 min to 2 min