Breakables: Difference between revisions
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m added changes from Oct 24 patch, slight clarification of "m" to "min" |
m →Soul Values: another fix |
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* '''Soul Value:''' Value of the target at the very beginning of a match | * '''Soul Value:''' Value of the target at the very beginning of a match | ||
* '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | * '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | ||
* ''' | * '''10min/20min/30min:''' Value of the target at certain game times | ||
{| class="wikitable" | {| class="wikitable" |
Latest revision as of 06:14, 30 October 2024
Breakables are objects scattered around the map that, when broken, have a chance to drop Unsecured Souls, or in the case of a Golden Statue, a minor permanent buff. They include boxes, crates and urns. Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them.
Basic crates/breakables spawn after 3 in-game minutes, and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls.
Soul Values[edit | edit source]
- Soul Value: Value of the target at the very beginning of a match
- Soul Gain: How the value changes over the time of the match, measured in minutes
- 10min/20min/30min: Value of the target at certain game times
Source | Soul Value | Soul Gain (/min) | 10 min | 20 min | 30 min | 40 min | 50 min |
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Crates | 30 | 2.5 | 55 | 80 | 105 | 130 | 155 |
Update history[edit | edit source]
Update | Changes |
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[Misc Gameplay]
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[Misc Gameplay]
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