Melee Damage: Difference between revisions
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== Sources of bonus melee damage == | == Sources of bonus melee damage == | ||
{{ItemBox|item_name = Spirit Strike}} | |||
{{ItemBox|item_name = Melee Lifesteal}} | {{ItemBox|item_name = Melee Lifesteal}} | ||
{{ItemBox|item_name = Lifestrike}} | {{ItemBox|item_name = Lifestrike}} | ||
{{ItemBox|item_name = Colossus}} | {{ItemBox|item_name = Colossus}} | ||
=== Bonus Heavy Damage === | === Bonus Heavy Damage === | ||
{{Item stat table|Bonus Heavy Damage}} | {{Item stat table|Bonus Heavy Damage}} |
Revision as of 17:38, 17 October 2024
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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
Base melee damage based on Power Increase
Light Melee Damage | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Base | PL increase | Souls collected | ||||||||||
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
All Heroes | 63 | +3.4 | 66,4 | 69,8 | 73,2 | 76,6 | 80 | 83,4 | 86,8 | 90,2 | 93,6 | 97 | 100,4 |
Yamato | 69 | 72,4 | 75,8 | 79,2 | 82,6 | 86 | 89,4 | 92,8 | 96,2 | 99,6 | 103 | 106,4 |
Heavy Melee Damage | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Base | PL increase | Souls collected | ||||||||||
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
All Heroes | 116 | +3.4 | 119,4 | 122,8 | 126,2 | 129,6 | 133 | 136,4 | 139,8 | 143,2 | 146,6 | 150 | 153,4 |
Yamato | 128 | 131,4 | 134,8 | 138,2 | 141,6 | 145 | 148,4 | 151,8 | 155,2 | 158,6 | 162 | 165,4 |
Light Melee
Heavy Melee
Sources of bonus melee damage
500 |
---|
Spirit Strike |
500 |
---|
Melee Lifesteal |
3,500 |
---|
Lifestrike |
6,200 |
---|
ACTIVE |
Colossus |
Bonus Heavy Damage
Name | Cost | Category | Stat change |
---|---|---|---|
Melee Charge | 1,250 | Weapon | +20% Bonus Heavy Damage |
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