Health: Difference between revisions

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→‎Example Formula: I'm trying to make it a little bit friendlier by adding formulas and making the Kelvin example easier to read. It's still under work tho, so it doesn't look as good...
Melonzky (talk | contribs)
→‎Bonus Health: added more info to the health page
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[[File:Extra Health.png|64px]]'''Health''' is a stat that all [[heroes]] and units possess. Death occurs once health reaches 0. Heroes can level up and purchase [[items]] to increase their base and max health.  
'''Health''' is a fundamental stat that all [[heroes]] and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you're respawned back into the game.  
 
== Starting Health ==
'''Starting Health''' is an amount of health that a specific hero is spawned with at the beginning of the match. It's a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with '''Base Health''', which can change through the match.


== Base Health ==
== Base Health ==
'''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. All Vitality items grant extra HP as a percentage of Base Health. This extra HP is cumulative, it does not contribute to Base Health, only your final total.  
'''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.  
 
Base HP can be calcutated using this formula:
 
<math>
BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}</math>


== Bonus Health ==
== Bonus Health ==
Bonus health can be obtained through Items and Gold Urns. Bonus Health is additive, meaning that it's not affected by Item's percentage increases to Base Health. A "Max HP" buff can be obtained from [[Gold Urn]]s, which functions identically to Bonus Health.  
There are two types of bonus health, Multiplicative and additive.  


== Temporary Power Up Buff Health ==
Multiplicative Bonus health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 11th power increase. 


== Health Formula ==
Additive Bonus health will be stacked on top of your Base Health and multiplicative Bonus Health, meaning that it doesn't have a limit.
<math>
 
BaseHP = InitialHP + \overbrace{Level * PowerIncreaseLevel}^{Power-Increase-HP}</math>
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs.
 
Vitality Items have an Inherent multiplicative health buff according to their tier, independent from their additive bonus health:
{| class="wikitable"
!Vitality Item Tier
!% Increased Base Health
|-
|1
|11
|-
|2
|14
|-
|3
|17
|-
|4
|20
|}


== Example Formula ==
== Example Formula ==

Revision as of 14:30, 3 October 2024

Health is a fundamental stat that all heroes and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you're respawned back into the game.

Starting Health

Starting Health is an amount of health that a specific hero is spawned with at the beginning of the match. It's a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with Base Health, which can change through the match.

Base Health

Base Health includes your starting health plus health gained through power increases. Once Base health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.

Base HP can be calcutated using this formula:

Bonus Health

There are two types of bonus health, Multiplicative and additive.

Multiplicative Bonus health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 11th power increase.

Additive Bonus health will be stacked on top of your Base Health and multiplicative Bonus Health, meaning that it doesn't have a limit.

Bonus health can be obtained through Items, Gold Urns. or Power up Buffs.

Vitality Items have an Inherent multiplicative health buff according to their tier, independent from their additive bonus health:

Vitality Item Tier % Increased Base Health
1 11
2 14
3 17
4 20

Example Formula

Kelvin begins the game with 600 Base HP. If Kelvin picks up Extra Health then Extra Stamina, then earns a power increase, the HP increase may be broken down the following way:

600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =

600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =

600 Base HP, 892 Max HP

If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:

(Extra Health: (650 * 0.11) + 160) =

650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =

650 Base HP, 953 Max HP

Base health based on Power Increase

Hero Base Health PL increase Souls collected
Souls1.2K Souls2.2K Souls4.5K Souls6K Souls7.5K Souls9K Souls10.5K Souls12K Souls13K Souls14K Souls15K
Abrams 600 HP +32 HP 632 664 696 728 760 792 824 856 888 920 952
Bebop 650 HP +41 HP 691 732 773 814 855 896 937 978 1019 1060 1101
Dynamo 650 HP +44 HP 694 738 782 826 870 914 958 1002 1046 1090 1134
Grey Talon 550 HP +27 HP 577 604 631 658 685 712 739 766 793 820 847
Haze 500 HP +27 HP 527 554 581 608 635 662 689 716 743 770 797
Infernus 600 HP +33 HP 633 666 699 732 765 798 831 864 897 930 963
Ivy 550 HP +35 HP 585 620 655 690 725 760 795 830 865 900 935
Kelvin 600 HP +50 HP 650 700 750 800 850 900 950 1000 1050 1100 1150
Lady Geist 650 HP +41 HP 691 732 773 814 855 896 937 978 1019 1060 1101
Lash 550 HP +42 HP 592 634 676 718 760 802 844 886 928 970 1012
McGinnis 550 HP +41 HP 592 634 676 718 760 802 844 886 928 970 1012
Mo & Krill 700 HP +44 HP 744 788 832 876 920 964 1008 1052 1096 1140 1184
Paradox 550 HP +40 HP 590 630 670 710 750 790 830 870 910 950 990
Pocket 550 HP +31 HP 581 612 643 674 705 736 767 798 829 860 891
Seven 550 HP +31 HP 581 612 643 674 705 736 767 798 829 860 891
Shiv 600 HP +35 HP 635 670 705 740 775 810 845 880 915 950 985
Vindicta 550 HP +20 HP 570 590 610 630 650 670 690 710 730 750 770
Viscous 550 HP +38 HP 588 626 664 702 740 778 816 854 892 930 968
Warden 550 HP +45 HP 595 640 685 730 775 820 865 910 955 1000 1045
Wraith 550 HP +31 HP 581 612 643 674 705 736 767 798 829 860 891
Yamato 500 HP +31 HP 531 562 593 624 655 686 717 748 779 810 841

Bonus Health Items