Paradox/Update history: Difference between revisions
< Paradox
September 26, 2024 |
m →top: clean up, replaced: {{AbilityIcon|Bullet Dance|Haze}} → {{AbilityIcon|Bullet Dance}} (54) |
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| update = September 26, 2024 | | update = September 26, 2024 | ||
| changes = | | changes = | ||
*{{AbilityIcon|Bullet Dance | *{{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}}. | ||
*{{AbilityIcon|Pulse Grenade | *{{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp. | ||
*Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall | *Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12, 2024 | | update = September 12, 2024 | ||
| changes = | | changes = | ||
* Fixed issues with {{AbilityIcon|Paradoxical Swap | * Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29, 2024 | | update = August 29, 2024 | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Paradoxical Swap | * Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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| changes = | | changes = | ||
* Base ammo reduced from 45 to 40 | * Base ammo reduced from 45 to 40 | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} speed duration reduced from 4s to 3.5s. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.75s Max Stop duration to +0.5s. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T2 cd reduction increased from -8s to -10s. | ||
* {{AbilityIcon|Time Wall | * {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3.5s to 3s. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1, 2024 | | update = August 1, 2024 | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Paradoxical | * Fixed {{AbilityIcon|Paradoxical Swap}}{{sic}} sometimes putting players behind walls. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. | ||
* Bullet (and {{AbilityIcon|Kinetic Carbine | * Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%. | ||
* Ammo count reduced from 54 to 45. | * Ammo count reduced from 54 to 45. | ||
}} | }} | ||
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| update = July 18, 2024 | | update = July 18, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Time Wall | * {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s. | ||
* {{AbilityIcon|Pulse Grenade | * {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 11, 2024 | | update = July 11, 2024 | ||
| changes = | | changes = | ||
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb | * Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item). | ||
* Fixed {{AbilityIcon|Time Wall | * Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} collision radius reduced by 10%. | ||
* Fixed {{AbilityIcon|Pulse Grenade | * Fixed {{AbilityIcon|Pulse Grenade}} not going where you had targeted if you moved quickly during the cast. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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| changes = | | changes = | ||
* Base movement speed reduced from 7 to 6.5. | * Base movement speed reduced from 7 to 6.5. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} Max Stop Duration reduced from 0.75 to 0.5. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} buff duration reduced from 6 to 4. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T1 increased from +0.5s Max Stop Duration to +0.75. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T2 now also increases buff by +2s. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} range reduced from 35m to 30m. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20, 2024 | | update = June 20, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6, 2024 | | update = June 6, 2024 | ||
| changes = | | changes = | ||
* Added {{AbilityIcon|Kinetic Carbine | * Added {{AbilityIcon|Kinetic Carbine}} charge audio loop. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 30, 2024 | | update = May 30, 2024 | ||
| changes = | | changes = | ||
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade | * Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}. | ||
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine | * Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}). | ||
* Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine | * Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine}}). | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} damage reduced from +100% to +85%. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} range reduced from 40m to 35m. | ||
* Fixed {{AbilityIcon|Paradoxical Swap | * Fixed {{AbilityIcon|Paradoxical Swap}} being able to grab multiple heroes if they were really close to each other. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 23, 2024 | | update = May 23, 2024 | ||
| changes = | | changes = | ||
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade | * Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once. | ||
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path. | * Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path. | ||
* Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun. | * Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} Max Damage Amp reduced from 125% to 100%. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} range reduced from 45m to 40m. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 16, 2024 | | update = May 16, 2024 | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Time Wall | * Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 10, 2024 | | update = May 10, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Time Wall | * {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}. | ||
* {{AbilityIcon|Time Wall | * {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25. | ||
* {{AbilityIcon|Time Wall | * {{AbilityIcon|Time Wall}} no longer deals damage to Mid Boss. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}}: Max Damage Amp reduced from 150% to 125%. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T3 no longer provides +50% Min Damage Amp. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T3 reduced from +125% Max Damage to +75%. | ||
}} | }} | ||
}} | }} | ||
[[Category:Heroes]] | [[Category:Heroes]] | ||
[[Category:Updates]] | [[Category:Updates]] |
Revision as of 18:54, 29 September 2024
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