Damage Resistance: Difference between revisions
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== Sources of Bullet Resistance == | == Sources of Bullet Resistance == | ||
{{Navbox|list1={{ItemBox|item_name = Monster Rounds}}{{ItemBox|item_name = Restorative Shot}}{{ItemBox|item_name = Berserker}}{{ItemBox|item_name = Swift Striker}}{{ItemBox|item_name = Escalating Resilience}}{{ItemBox|item_name = Point Blank}}{{ItemBox|item_name = Titanic Magazine}}{{ItemBox|item_name = Warp Stone}}|list2={{ItemBox|item_name = Bullet Armor}}{{ItemBox|item_name = Lifestrike}}{{ItemBox|item_name = Improved Bullet Armor}}{{ItemBox|item_name = Colossus}}{{ItemBox|item_name = Phantom Strike}}|list3={{ItemBox|item_name = Bullet Resist Shredder}}{{ItemBox|item_name = Echo Shard}}{{ItemBox|item_name = Refresher}}|title=[[Items]]|titlestyle=text-align:center;background-color:#ffefd7}} | {{Navbox|list1={{ItemBox|item_name = Monster Rounds}}{{ItemBox|item_name = Restorative Shot}}{{ItemBox|item_name = Berserker}}{{ItemBox|item_name = Swift Striker}}{{ItemBox|item_name = Escalating Resilience}}{{ItemBox|item_name = Point Blank}}{{ItemBox|item_name = Titanic Magazine}}{{ItemBox|item_name = Warp Stone}}|list2={{ItemBox|item_name = Bullet Armor}}{{ItemBox|item_name = Lifestrike}}{{ItemBox|item_name = Improved Bullet Armor}}{{ItemBox|item_name = Colossus}}{{ItemBox|item_name = Phantom Strike}}|list3={{ItemBox|item_name = Mystic Reach}}{{ItemBox|item_name = Bullet Resist Shredder}}{{ItemBox|item_name = Improved Reach}}{{ItemBox|item_name = Echo Shard}}{{ItemBox|item_name = Refresher}}|title=[[Items]]|titlestyle=text-align:center;background-color:#ffefd7}} | ||
== Sources of Spirit Resistance == | == Sources of Spirit Resistance == | ||
{{Navbox|list1={{ItemBox|item_name = Pristine Emblem}}{{ItemBox|item_name = Frenzy}}|list2={{ItemBox|item_name = Healing Booster}}{{ItemBox|item_name = Spirit Armor}}{{ItemBox|item_name = Restorative Locket}}{{ItemBox|item_name = Improved Spirit Armor}}{{ItemBox|item_name = Colossus}}{{ItemBox|item_name = Unstoppable}}|list3= | {{Navbox|list1={{ItemBox|item_name = Pristine Emblem}}{{ItemBox|item_name = Frenzy}}|list2={{ItemBox|item_name = Healing Booster}}{{ItemBox|item_name = Spirit Armor}}{{ItemBox|item_name = Restorative Locket}}{{ItemBox|item_name = Improved Spirit Armor}}{{ItemBox|item_name = Colossus}}{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Mystic Vulnerability}} | ||
{{ItemBox|item_name = Mystic Vulnerability}} | |||
{{ItemBox|item_name = Cold Front}} | {{ItemBox|item_name = Cold Front}} | ||
{{ItemBox|item_name = Escalating Exposure}} | {{ItemBox|item_name = Escalating Exposure}} | ||
{{ItemBox|item_name = Mystic Reverb}} | {{ItemBox|item_name = Mystic Reverb}} |
Revision as of 19:01, 3 October 2024
Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken.
Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.
Resistances from Power Increases seems to act strangely and requires more research.
Stacking Resistances
Resistances from multiple sources are multiplicative with each other.
For example, multiple sources of Bullet Resist
Resistance Reduction
Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.
Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.
For example, using Bullet Resists and Reductions:
- 70% Spirit Resist from Viscous' Goo Ball
- 20% Spirit Resist from Spirit Armor
- -12% Spirit Resist from Spirit Strike
- -12% Spirit Resist from Mystic Vulnerability
- -24% Spirit Resist from Crippling Headshot
Notes
Resistances can go negative, and this multiplies the damage taken of that type.
30% resist= 70% of the damage from the weapon or ability.
0% resist = 100% of the damage from the weapon or ability.
-30% resist = 130% of the damage from the weapon or ability.
Items like Headshot Booster grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.
Graphs
Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Sources of Bullet Resistance
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Sources of Spirit Resistance
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