Melee Charge: Difference between revisions

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| souls                = 1,250
| souls                = 1,250
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and '''reloads your weapon weapon instantly'''.
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and '''reloads your weapon weapon instantly'''.
| passive1_cooldown    = 8.5s
| passive1_cooldown    = [[File:Cooldown Icon.png|20px]]8.5s
| passive1_stat1      = +20% Bonus Heavy Melee Damage
| passive1_stat1      = +20% Bonus Heavy Melee Damage
}}
}}

Revision as of 16:01, 24 September 2024

- All ability and item cooldowns Increased by 6% globally.

Melee Charge
Cost Souls1,250
Tier 2
Shop Bonus +10% Weapon Damage
+15% Weapon Damage
+100 Bonus Health
+1 Health Regen
40% Heavy Melee Distance
Passive 8.5s
Your next Heavy Melee attack against an enemy deals increased damage and reloads your weapon weapon instantly.
+20% Bonus Heavy Melee Damage



Melee Charge is a Tier 2 Weapon Item that grants additional Weapon Damage, Bonus Health and Health Regen. Its passive effect causes Heavy Melee attacks to charge further forward, and instantly reload a hero's weapon.

It can be purchased from the Shop for Souls1,250 Souls.

Update history

Patch Changes
Update: September 12, 2024 - All ability and item cooldowns Increased by 6% globally.

- Charge distance bonus is moved to innate section.

- Passive now has a 8s cooldown.

- When passive triggers, you deal bonus +20% Melee Damage.

- Now gives a UI indication when reload procs.

Update: August 29, 2024 - Now grants +1 HP regen.
Update: July 11, 2024 - Bonus health increased from 75 to 100.
Update: June 27, 2024 - Weapon Damage increased from 10% to 15%.
Update: June 23, 2024 - No longer grants +15% Melee Damage.
Update: June 20, 2024 - Introduced.