Melee Charge: Difference between revisions

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- All ability and item cooldowns Increased by 6% globally.
{{Infobox item
{{Infobox item
| item_imagefilepath  = Melee Charge
| item_imagefilepath  = Melee Charge
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| item_stat4          = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| item_stat4          = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| souls                = 1,250
| souls                = 1,250
| passive1_description = Increases your Heavy Melee charge distance. When you perform a '''Heavy Melee''' attack against an enemy, your weapon '''[[reload]]s instantly'''.
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and '''reloads your weapon weapon instantly'''.
| passive1_cooldown    = 8.5s
| passive1_cooldown    = 8.5s
| passive1_stat1      = +20% Bonus Heavy Melee Damage
| passive1_stat1      = +20% Bonus Heavy Melee Damage
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|-
|-
|[[Update: September 12, 2024]]
|[[Update: September 12, 2024]]
| - Charge distance bonus is moved to innate section.
| - All ability and item cooldowns Increased by 6% globally.
- Passive now has a <u>8s</u> cooldown.
- Charge distance bonus is moved to innate section.


- When passive triggers, you deal bonus <u>+20% Melee Damage</u>.
- Passive now has a 8s cooldown.
 
- When passive triggers, you deal bonus +20% Melee Damage.


- Now gives a UI indication when reload procs.
- Now gives a UI indication when reload procs.
|-
|-
|[[Update: August 29, 2024]]
|[[Update: August 29, 2024]]
| - Now grants <u>+1 HP regen</u>.
| - Now grants +1 HP regen.
|-
|-
|[[Update: July 11, 2024]]
|[[Update: July 11, 2024]]
| - Bonus health Increased: 75 → <u>100</u>.
| - Bonus health increased from 75 to 100.
|-
|-
|[[Update: June 27, 2024]]
|[[Update: June 27, 2024]]
| - Weapon damage Increased: 10% → <u>15%</u>.
| - Weapon Damage increased from 10% to 15%.
|-
|-
|[[Update: June 23, 2024]]
|[[Update: June 23, 2024]]

Revision as of 11:01, 24 September 2024

- All ability and item cooldowns Increased by 6% globally.

Melee Charge
Cost Souls1,250
Tier 2
Shop Bonus +10% Weapon Damage
+15% Weapon Damage
+100 Bonus Health
+1 Health Regen
40% Heavy Melee Distance
Passive 8.5s
Your next Heavy Melee attack against an enemy deals increased damage and reloads your weapon weapon instantly.
+20% Bonus Heavy Melee Damage



Melee Charge is a Tier 2 Weapon Item that grants additional Weapon Damage, Bonus Health and Health Regen. Its passive effect causes Heavy Melee attacks to charge further forward, and instantly reload a hero's weapon.

It can be purchased from the Shop for Souls1,250 Souls.

Update history

Patch Changes
Update: September 12, 2024 - All ability and item cooldowns Increased by 6% globally.

- Charge distance bonus is moved to innate section.

- Passive now has a 8s cooldown.

- When passive triggers, you deal bonus +20% Melee Damage.

- Now gives a UI indication when reload procs.

Update: August 29, 2024 - Now grants +1 HP regen.
Update: July 11, 2024 - Bonus health increased from 75 to 100.
Update: June 27, 2024 - Weapon Damage increased from 10% to 15%.
Update: June 23, 2024 - No longer grants +15% Melee Damage.
Update: June 20, 2024 - Introduced.