Melee Charge: Difference between revisions
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== Update history == | == Update history == | ||
{| class="wikitable sortable mw-collapsible" style="background-color:#FEF6E7; width: 40%" | {| class="wikitable sortable mw-collapsible" style="background-color:#FEF6E7; width: 40%" | ||
|- style=" | |- style= "background-color:#f0dbbb;" | ||
|'''Patch''' | |'''Patch''' | ||
|'''Changes''' | |'''Changes''' |
Revision as of 14:27, 22 September 2024
Melee Charge | ||||
---|---|---|---|---|
Cost | 1,250 | |||
Tier | 2 | |||
Shop Bonus | +10% Weapon Damage | |||
+15% Weapon Damage | ||||
+100 Bonus Health | ||||
+1 Health Regen | ||||
40% Heavy Melee Distance | ||||
Passive | 8.5s | |||
Increases your Heavy Melee charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly.
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Melee Charge is a Tier 2 Weapon Item that grants additional Weapon Damage, Bonus Health and Health Regen. Its passive effect causes Heavy Melee attacks to charge further forward, and instantly reload a hero's weapon.
It can be purchased from the Shop for 1,250 Souls.
Update history
Patch | Changes |
Update: September 12, 2024 |
- Charge distance bonus is moved to innate section - Passive now has a 8s cooldown - When passive triggers, you deal bonus +20% Melee Damage - Now gives a UI indication when reload procs |
Update: August 29, 2024 |
- Now grants +1 Health Regen |