Intensifying Magazine: Difference between revisions
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{{Infobox item|item_imagefilepath=Intensifying Magazine|item_name=Intensifying Magazine|item_type=Weapon|item_tier=3|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% [[Ammo]]|item_stat2=+20% [[Weapon Damage]]|souls=3,000|passive1_description=Increases Weapon Damage as you continuously fire your weapon.|passive1_cooldown=NA|passive1_stat1=Conditional: 75% Max Weapon Damage|passive1_stat2=3s Time for Max Damage|ability_type=Passive}} | {{Infobox item|item_imagefilepath=Intensifying Magazine|item_name=Intensifying Magazine|item_type=Weapon|item_tier=3|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% [[Ammo]]|item_stat2=+20% [[Weapon Damage]]|souls=3,000|passive1_description=Increases Weapon Damage as you continuously fire your weapon.|passive1_cooldown=NA|passive1_stat1=Conditional: 75% Max Weapon Damage|passive1_stat2=3s Time for Max Damage|ability_type=Passive}} | ||
'''Intensifying Magazine''' is a Tier 3 Weapon [[Item]] that grants increased Ammo and Weapon Damage. Its passive causes the user's weapon damage to gradually increase as they fire their weapon, up to a maximum. | |||
It can be purchased from the [[Shop]] for {{Souls|3,000}} [[Souls]]. | |||
== Recommended heroes == | == Recommended heroes == |
Revision as of 06:42, 19 September 2024
Intensifying Magazine | |||||
---|---|---|---|---|---|
Cost | 3,000 | ||||
Tier | 3 | ||||
Shop Bonus | +14% Weapon Damage | ||||
+25% Ammo | |||||
+20% Weapon Damage | |||||
Passive | NA | ||||
Increases Weapon Damage as you continuously fire your weapon.
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Intensifying Magazine is a Tier 3 Weapon Item that grants increased Ammo and Weapon Damage. Its passive causes the user's weapon damage to gradually increase as they fire their weapon, up to a maximum.
It can be purchased from the Shop for 3,000 Souls.
Recommended heroes
Update history
08-29-2024 Update
- New: Bonus Damage now gradually returns to 0% after firing, rather than instantly resetting.