Patron: Difference between revisions
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Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances. | Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances. | ||
While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron. | While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16 seconds. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron. | ||
The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby. | The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby. |
Revision as of 05:47, 1 November 2024
Patron | |
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Stats | |
Health | |
Base Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Damage | |
Damage: | - |
DPS: | 440 / 780 |
Range: | 3000 |
Melee Damage: | - |
Souls | |
Total Souls: | 500 |
Soul Orbs: | 13 |
The Patron is a massive, magical golem and the primary objective in Deadlock matches. Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron. They are spherical, with a golden, mask-like face, and they can magically levitate above the ground. During gameplay, the Patron will comment on player performance, announce any major events, and offer boons that allow players to level up.
Overview
Patrons are formidable units that are found hovering around in each team's base. When an opposing hero or Trooper walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the Walker and Guardian beams, which makes it fairly easy to avoid in the right circumstances.
While naturally immune to damage, a Patron can be made vulnerable by destroying the two Shrines located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16 seconds. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.
The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby.
Defeating the Patron's first phase does not award any immediate Souls. However, it will release 13 Soul Orbs that add up to 500 Souls total.
Weakened Patron
In its second phase, the Patron will enter its Weakened form, losing its limbs and hovering inside the pit of its team's base. In this weakened state, the Patron has an effect similar to Torment Pulse and damages Troopers and heroes around it. Similar to Mid Boss, the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it.
Lore
According to the lore, Patrons are magical entities who petition players to participate in battles, called Rituals.
Trivia
- Interestingly, Weakened Patrons will actually drop 250 Souls upon death, despite the player never being able to spend them.
- The Patron is referred to as "titan" in the game files.
- The text across the Patron's crest reads
KILOZS BOTAREX UNDT VOXT DIOKOTOS DEOS TOPAX DE OS HOLINAS UXFAXT TOV LIMOT OBERXO
COL ON TAX FOXIST HARFT DEOS MAX OPUS DEONI SUX TOS DUO POLINUAX DREOX SIDWEC
REBTIS AST MECTONUS MAX DERIKT POLTERMUSON DEFONAL WEKMOXAN CETOX DEO
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