Paradox/Update history: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Mandon (talk | contribs)
added oct 27 updates
Mandon (talk | contribs)
added oct 24 updates
Line 5: Line 5:
| changes =
| changes =
* {{AbilityIcon|Pulse Grenade}} Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
* {{AbilityIcon|Pulse Grenade}} Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
}}
{{Update history table/row
| update = October 24, 2024
| changes =
* {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}})
* {{AbilityIcon|Pulse Grenade}} changed from +1 Pulse to +0.8s Duration
* {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s
* {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s
* {{AbilityIcon|Kinetic Carbine}} cannot miss due to evasion
* {{AbilityIcon|Kinetic Carbine}} can now pierce breakables
* {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot
* {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit
}}
}}
{{Update history table/row
{{Update history table/row

Revision as of 20:50, 31 October 2024

Update Changes

October 27, 2024

  • Pulse Grenade Pulse Grenade T3 reduced from +1m per Pulse to +0.75m

October 24, 2024

October 10, 2024

September 26, 2024

September 12, 2024

August 29, 2024

August 15, 2024

August 1, 2024

  • Fixed Paradoxical Swap[sic] sometimes putting players behind walls.
  • Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
  • Bullet (and Kinetic Carbine) projectile speed reduced by 10%.
  • Ammo count reduced from 54 to 45.

July 18, 2024

July 11, 2024

June 27, 2024

June 20, 2024

June 6, 2024

May 30, 2024

May 23, 2024

May 16, 2024

  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through.
  • Kinetic Carbine T3 reduced from +75% to +50%.

May 10, 2024