Melee Charge: Difference between revisions
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| has_iscomponentof = false | | has_iscomponentof = false | ||
| item_stat1 = +12% [[Weapon Damage]] | | item_stat1 = +12% [[Weapon Damage]] | ||
| item_stat2 = + | | item_stat2 = +75 Bonus [[Health]] | ||
| item_stat3 = +1 [[Health Regen]] | | item_stat3 = +1 [[Health Regen]] | ||
| item_stat4 = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance | | item_stat4 = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance |
Revision as of 23:58, 24 October 2024
Melee Charge | ||||
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Cost | 1,250 | |||
Tier | 2 | |||
Shop Bonus | +10% Weapon Damage | |||
+12% Weapon Damage | ||||
+75 Bonus Health | ||||
+1 Health Regen | ||||
40% Heavy Melee Distance | ||||
Passive | 16s | |||
Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon weapon instantly or give you up to +100% bonus ammo. Only activates when Bonus Ammo is not full.
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Melee Charge is a Tier 2 Weapon Item that grants additional Weapon Damage, Bonus Health and Health Regen. Its passive effect causes Heavy Melee attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.
If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine instead.
The bonus damage will only occur if the item activates. If it is on cooldown or your bonus ammo is full, you will not gain the +20% Bonus Heavy Melee Damage.
The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if you hit multiple enemies at once.
It can be purchased from the Shop for 1,250.
Update history
- Main article: Update history
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