Melee Damage: Difference between revisions

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=== Bonus Heavy Damage ===
{{Item stat table|Bonus Heavy Damage}}


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[[Category:Damage Calculation]]
[[Category:Damage Calculation]]

Revision as of 06:14, 14 October 2024

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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

Base melee damage based on Power Increase

Light Melee Damage
Hero Base PL increase Souls collected
Souls1.2K Souls2.2K Souls4.5K Souls6K Souls7.5K Souls9K Souls10.5K Souls12K Souls13K Souls14K Souls15K
All Heroes 63 +3.4 66,4 69,8 73,2 76,6 80 83,4 86,8 90,2 93,6 97 100,4
Yamato 69 72,4 75,8 79,2 82,6 86 89,4 92,8 96,2 99,6 103 106,4
Heavy Melee Damage
Hero Base PL increase Souls collected
Souls1.2K Souls2.2K Souls4.5K Souls6K Souls7.5K Souls9K Souls10.5K Souls12K Souls13K Souls14K Souls15K
All Heroes 116 +3.4 119,4 122,8 126,2 129,6 133 136,4 139,8 143,2 146,6 150 153,4
Yamato 128 131,4 134,8 138,2 141,6 145 148,4 151,8 155,2 158,6 162 165,4

Light Melee

Heavy Melee

Sources of melee damage

Bonus Heavy Damage

List of items
NameSoulsCostCategoryStat change
Melee Charge1,250Weapon+20% Bonus Heavy Damage