Breakables: Difference between revisions
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Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them. | Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them. | ||
Basic crates/breakables spawn after 2 in-game minutes, and respawn | Basic crates/breakables spawn after 2 in-game minutes, and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls. | ||
== Soul Values == | == Soul Values == |
Revision as of 20:25, 23 October 2024
Breakables are objects scattered around the map that, when broken, have a chance to drop Unsecured Souls, or in the case of a Golden Statue, a minor permanent buff. They include boxes, crates and urns. Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them.
Basic crates/breakables spawn after 2 in-game minutes, and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls.
Soul Values
- Soul Value: Value of the target at the time = 0m
- Soul Gain: How the value changes over the time of the match, measured in minutes
- 10m/20m/30m: Value of the target at certain game times
Source | Soul Value | Soul Gain (/m) | 10m | 20m | 30m | 40m | 50m |
---|---|---|---|---|---|---|---|
Crates | 36 | +3s | 66 | 96 | 126 | 156 | 186 |
Update history
Update | Changes |
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[Misc Gameplay]
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