Damage Resistance: Difference between revisions
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'''Damage Resistance''' refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken. | |||
Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken. | |||
Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage. | Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage. | ||
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''Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction.'' In the mean time, feel free to refer to this [https://www.desmos.com/calculator/u7dkpebmm7 Desmos graph]. | ''Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction.'' In the mean time, feel free to refer to this [https://www.desmos.com/calculator/u7dkpebmm7 Desmos graph]. | ||
== Sources of | == Sources of Damage Resistance == | ||
=== Bullet Resist === | |||
{{Item stat table|Bullet Resist}} | |||
* {{ItemIcon|Monster Rounds}} increases Bullet Resist vs. NPCs by +30%. | |||
* {{ItemIcon|Escalating Resilience}} increases Bullet Resist by 2% per stack per shot when hitting enemy heroes, maxing at 40% Bullet Resist. | |||
=== Bullet Resist Reduction on enemies === | |||
{{Item stat table|Bullet Resist Reduction}} | |||
== | === Spirit Resist === | ||
{{Navbox|list1={{ItemBox|item_name = Pristine Emblem}}{{ItemBox|item_name = Frenzy}}|list2={{ItemBox|item_name = Healing Booster}}{{ItemBox|item_name = Spirit Armor}}{{ItemBox|item_name = Restorative Locket}}{{ItemBox|item_name = Improved Spirit Armor}}{{ItemBox|item_name = Colossus}}{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Mystic Vulnerability}} | {{Navbox | ||
|list1={{ItemBox|item_name = Pristine Emblem}}{{ItemBox|item_name = Frenzy}} | |||
|list2={{ItemBox|item_name = Healing Booster}}{{ItemBox|item_name = Spirit Armor}}{{ItemBox|item_name = Restorative Locket}}{{ItemBox|item_name = Improved Spirit Armor}}{{ItemBox|item_name = Colossus}}{{ItemBox|item_name = Unstoppable}} | |||
|list3={{ItemBox|item_name = Mystic Vulnerability}} | |||
{{ItemBox|item_name = Cold Front}} | {{ItemBox|item_name = Cold Front}} | ||
{{ItemBox|item_name = Escalating Exposure}} | {{ItemBox|item_name = Escalating Exposure}} |
Revision as of 06:45, 12 October 2024
Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken.
Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.
Resistances from Power Increases seems to act strangely and requires more research.
Stacking Resistances
Resistances from multiple sources are multiplicative with each other.
For example, multiple sources of Bullet Resist
Resistance Reduction
Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.
Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.
For example, using Bullet Resists and Reductions:
- 70% Spirit Resist from Viscous' Goo Ball
- 20% Spirit Resist from Spirit Armor
- -12% Spirit Resist from Spirit Strike
- -12% Spirit Resist from Mystic Vulnerability
- -24% Spirit Resist from Crippling Headshot
Notes
Resistances can go negative, and this multiplies the damage taken of that type.
30% resist= 70% of the damage from the weapon or ability.
0% resist = 100% of the damage from the weapon or ability.
-30% resist = 130% of the damage from the weapon or ability.
Items like Headshot Booster grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.
Graphs
Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Sources of Damage Resistance
Bullet Resist
Name | Cost | Category | Stat change |
---|---|---|---|
Close Quarters | 500 | Weapon | +5% Bullet Resist |
Berserker | 1,250 | Weapon | +9% Bullet Resist |
Swift Striker | 1,250 | Weapon | -5% Bullet Resist |
Escalating Resilience | 3,000 | Weapon | +2% Bullet Resist |
Warp Stone | 3,000 | Weapon | +30% Bullet Resist |
Point Blank | 3,500 | Weapon | +15% Bullet Resist |
Bullet Armor | 1,250 | Vitality | +26% Bullet Resist |
Return Fire | 1,250 | Vitality | +20% Bullet Resist |
Lifestrike | 3,500 | Vitality | +10% Bullet Resist |
Improved Bullet Armor | 4,250 | Vitality | +50% Bullet Resist |
Colossus | 6,200 | Vitality | +40% Bullet Resist |
Siphon Bullets | 6,200 | Vitality | +18% Bullet Resist |
Unstoppable | 6,200 | Vitality | +15% Bullet Resist |
Mystic Reach | 500 | Spirit | +7% Bullet Resist |
Improved Reach | 3,500 | Spirit | +13% Bullet Resist |
Echo Shard | 6,200 | Spirit | +16% Bullet Resist |
Refresher | 6,200 | Spirit | +16% Bullet Resist |
- Monster Rounds increases Bullet Resist vs. NPCs by +30%.
- Escalating Resilience increases Bullet Resist by 2% per stack per shot when hitting enemy heroes, maxing at 40% Bullet Resist.
Bullet Resist Reduction on enemies
Name | Cost | Category | Stat change |
---|---|---|---|
Hunter's Aura | 3,000 | Weapon | -9% Bullet Resist Reduction |
Crippling Headshot | 6,200 | Weapon | +24% Bullet Resist Reduction |
Bullet Resist Shredder | 1,250 | Spirit | -12% Bullet Resist Reduction |
Withering Whip | 1,250 | Spirit | -11% Bullet Resist Reduction |
Spirit Resist
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