Melee Charge: Difference between revisions

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Lacni (talk | contribs)
m Removed cooldown icon from passive (now integrated in infobox template)
Snes (talk | contribs)
Oct 10th update adjustments.
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| souls                = 1,250
| souls                = 1,250
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full.
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full.
| passive1_cooldown    = 10s
| passive1_cooldown    = 16s
| passive1_stat1      = +20% Bonus Heavy Melee Damage
| passive1_stat1      = +20% Bonus Heavy Melee Damage
}}
}}
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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = October 10, 2024
| changes =
*Cooldown increased from 10.5s to 16s.
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = September 26, 2024

Revision as of 23:01, 10 October 2024

Melee Charge
Cost Souls1,250
Tier 2
Shop Bonus +10% Weapon Damage
+15% Weapon Damage
+100 Bonus Health
+1 Health Regen
40% Heavy Melee Distance
Passive 16s
Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon weapon instantly or give you up to +100% bonus ammo. Only activates when Bonus Ammo is not full.
+20% Bonus Heavy Melee Damage



Melee Charge is a Tier 2 Weapon Item that grants additional Weapon Damage, Bonus Health and Health Regen. Its passive effect causes Heavy Melee attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.

If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine instead.

The bonus damage will only occur if the item activates. If it is on cooldown or your bonus ammo is full, you will not gain the +20% Bonus Heavy Melee Damage.

The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if you hit multiple enemies at once.

It can be purchased from the Shop for Souls1,250.

Update history

Update Changes

October 10, 2024

  • Cooldown increased from 10.5s to 16s.

September 26, 2024

  • Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
  • Cooldown increased from 8.5s to 10s.

September 12, 2024

  • All ability and item cooldowns Increased by 6% globally.
  • Charge distance bonus is moved to innate section.
  • Passive now has a 8s cooldown.
  • When passive triggers, you deal bonus +20% Melee Damage.
  • Now gives a UI indication when reload procs.

August 29, 2024

  • Now grants +1 HP regen.

July 11, 2024

  • Bonus health increased from 75 to 100.

June 27, 2024

  • Weapon Damage increased from 10% to 15%.

June 23, 2024

  • No longer grants +15% Melee Damage.

June 20, 2024

  • Introduced.