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'''Items''' are in-game equipment that provide [[heroes]] with bonus attributes and special abilities. There are currently '''117''' items available with more to be released as the game develops.  
'''Items''' are in-game equipment that provide [[heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]].


== Overview ==
Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their [[Components|component]] added to them.
All items can be purchased from several shops on the [[Map|game map]]. Items labeled as [[components]] can be upgraded through purchasing their next tier. Heroes have four item slots in their inventory for three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. Additionally, there are four [[Flex]] slots that can be unlocked after completing certain map objectives. Items sold back to the shop are sold at half price.
 
{{Infobox ShopItems|weapon items=true|vitality items=true|spirit items=true}}
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.  
__TOC__
==Item List==
{{Infobox ShopItems|weapon items=true|armor items=true|tech items=true}}
 
==Item Types==
Heroes have twelve item slots in their inventory, split equally between three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. Additionally, there are four [[Flex]] slots that can be unlocked after completing certain map objectives.  
 
==== [[File:Weapon Icon.png|25x25px|link=]] Weapon ====
Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or addional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
!Cost
!Increase in Weapon Damage
|-
|500
| +6% Weapon Damage
|-
|1,250
| +10% Weapon Damage
|-
|3,000
| +14% Weapon Damage
|-
|6,200
| +18% Weapon Damage
|}
 
==== [[File:Vitality Icon.png|25x25px|link=]] Vitality ====
Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
!Cost
!Increase in Base Health
|-
|500
| +11% Base Health
|-
|1,250
| +14% Base Health
|-
|3,000
| +17% Base Health
|-
|6,200
| +20% Base Health
|}
 
==== [[File:Spirit icon.png|25x25px|link=]] Spirit ====
Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
!Cost
!Increase in Spirit Power
|-
|500
| +4 Spirit Power
|-
|1,250
| +8 Spirit Power
|-
|3,000
| +12 Spirit Power
|-
|6,200
| +16 Spirit Power
|}


== Active Items ==
== Active Items ==
Active Items upon being purchased can be bound to four individual keys for activation.
Active Items are items that provide additional, temporary effects when activated by a key press.
 
Upon being purchased they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time.  
{{Active Items}}
{{Active Items}}


{{Item Navbox}}
{{Item Navbox}}
[[Category:Items| ]]

Latest revision as of 01:42, 31 October 2024

Items are in-game equipment that provide heroes with bonus attributes and special abilities. There are currently 116 items available for purchase from any Curiosity Shop on the game map.

Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their component added to them.

Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.

Item List[edit | edit source]

Item Types[edit | edit source]

Heroes have twelve item slots in their inventory, split equally between three categories: Weapon, Vitality, and Spirit. Additionally, there are four Flex slots that can be unlocked after completing certain map objectives.

Weapon[edit | edit source]

Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or addional effects to bullets. All Weapon items give a percentage increase in Weapon Damage in addition to their other effects depending on the cost of the item.

Cost Increase in Weapon Damage
500 +6% Weapon Damage
1,250 +10% Weapon Damage
3,000 +14% Weapon Damage
6,200 +18% Weapon Damage

Vitality[edit | edit source]

Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base Health in addition to their other effects depending on the cost of the item.

Cost Increase in Base Health
500 +11% Base Health
1,250 +14% Base Health
3,000 +17% Base Health
6,200 +20% Base Health

Spirit[edit | edit source]

Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some Spirit Power in addition to their other effects depending on the cost of the item.

Cost Increase in Spirit Power
500 +4 Spirit Power
1,250 +8 Spirit Power
3,000 +12 Spirit Power
6,200 +16 Spirit Power

Active Items[edit | edit source]

Active Items are items that provide additional, temporary effects when activated by a key press.

Upon being purchased they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time.

Active Items
Name Type Cost Active Cooldown
Fleetfoot Weapon 1,250 Gain bonus Movement Speed and Ammo. 19s
Alchemical Fire Weapon 3,000 Throw a flask that explodes on contact, creating an area that does increasing

spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes.

28s
Heroic Aura Weapon 3,000 Provides bonus Movement Speed and Fire Rate to you and nearby allies. 25s
Warp Stone Weapon 3,000 Teleport straight ahead, gaining Bullet Resist. 16s
Shadow Weave Weapon 6,200 Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. 48s
Silencer Weapon 7,450 For the next 4s, all your bullets immediately apply Silence.

Silence prevents targets from using abilities.

36s
Vampiric Burst Weapon 6,200 Grants Lifesteal, Fire Rate, and Ammo.

This added Ammo is not limited by your max magazine size.

30s
Healing Rite Vitality 500 Grant Regen and Sprint Speed to the target.

Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

64s
Divine Barrier Vitality 1,250 Provide the target with Bullet Shield, Spirit Shield, and Movement Speed.

Can be self-cast.

30s
Healing Nova Vitality 1,750 Heal yourself and nearby allies.

Heals an additional 20% per ally.

64s
Restorative Locket Vitality 1,250 Consume all stacks to heal target ally.

If used at the max stacks it replenishes a stamina point on the target. Can be self-cast.

30s
Return Fire Vitality 1,250 Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. 30s
Debuff Remover Vitality 4,250 Purge all negative effects currently applied to you.

If any effects were removed, gain a movement speed bonus. Cannot be used while stunned or slept.

45s
Majestic Leap Vitality 3,000 Launch yourself high into the air.

While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero.

40s
Metal Skin Vitality 3,000 Become immune to bullets and melee attacks. 28s
Rescue Beam Vitality 3,000 Heals a target allied hero and yourself for a percentage of Max Health.

Once while healing, you can Pull the target towards you. Can be self-cast.

26s
Colossus Vitality 6,200 Gain 40% Bullet Resist and 40% Spirit Resist, and slow the movement and dash speed of enemies nearby by 35%. 37s
Phantom Strike Vitality 6,200 Teleport to the target applying Disarm for 3 seconds, 50% movement Slow for 3 seconds, and dealing 75 Spirit Damage. 26s
Unstoppable Vitality 6,200 Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. 64s
Infuser Spirit 500 Gain Spirit Power and Spirit Lifesteal. 37s
Cold Front Spirit 1,250 Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. 28s
Decay Spirit 1,250 Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal. 33s
Slowing Hex Spirit 1,750 Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage. 26s
Withering Whip Spirit 1,250 Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist. 18s
Ethereal Shift Spirit 3,000 !You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.

Afterwards you instantly reload and gain bonus Spirit Power.

32s
Knockdown Spirit 3,000 Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. 40s
Silence Glyph Spirit 3,000 Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities. 32s
Curse Spirit 6,200 Curses an enemy - Interrupting, Silencing, Disarming, and preventing item usage. 53s
Echo Shard Spirit 6,200 Reset the cooldown of your most recently used non-ultimate ability. 21s
Magic Carpet Spirit 6,200 Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying.

Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet.

32s
Refresher Spirit 6,200 Reset the cooldown of all your abilities and restore all your charges. 230s