Item: Difference between revisions
add navbox, uncat, reword |
m vitality>armor and spirit>tech for infobox call |
||
(11 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
'''Items''' are in-game equipment that provide [[heroes]] with bonus attributes and special abilities. There are currently ''' | '''Items''' are in-game equipment that provide [[heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]]. | ||
Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their [[Components|component]] added to them. | |||
All items | |||
{{ | Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. | ||
__TOC__ | |||
==Item List== | |||
{{Infobox ShopItems|weapon items=true|armor items=true|tech items=true}} | |||
==Item Types== | |||
Heroes have twelve item slots in their inventory, split equally between three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. Additionally, there are four [[Flex]] slots that can be unlocked after completing certain map objectives. | |||
==== [[File:Weapon Icon.png|25x25px|link=]] Weapon ==== | |||
Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or addional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item. | |||
{| class="wikitable" | |||
!Cost | |||
!Increase in Weapon Damage | |||
|- | |||
|500 | |||
| +6% Weapon Damage | |||
|- | |||
|1,250 | |||
| +10% Weapon Damage | |||
|- | |||
|3,000 | |||
| +14% Weapon Damage | |||
|- | |||
|6,200 | |||
| +18% Weapon Damage | |||
|} | |||
==== [[File:Vitality Icon.png|25x25px|link=]] Vitality ==== | |||
Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item. | |||
{| class="wikitable" | |||
!Cost | |||
!Increase in Base Health | |||
|- | |||
|500 | |||
| +11% Base Health | |||
|- | |||
|1,250 | |||
| +14% Base Health | |||
|- | |||
|3,000 | |||
| +17% Base Health | |||
|- | |||
|6,200 | |||
| +20% Base Health | |||
|} | |||
==== [[File:Spirit icon.png|25x25px|link=]] Spirit ==== | |||
Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item. | |||
{| class="wikitable" | |||
!Cost | |||
!Increase in Spirit Power | |||
|- | |||
|500 | |||
| +4 Spirit Power | |||
|- | |||
|1,250 | |||
| +8 Spirit Power | |||
|- | |||
|3,000 | |||
| +12 Spirit Power | |||
|- | |||
|6,200 | |||
| +16 Spirit Power | |||
|} | |||
== Active Items == | == Active Items == | ||
Active Items | Active Items are items that provide additional, temporary effects when activated by a key press. | ||
Upon being purchased they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time. | |||
{{Active Items}} | {{Active Items}} | ||
{{Item Navbox}} | {{Item Navbox}} | ||
[[Category:Items| ]] |
Latest revision as of 01:42, 31 October 2024
Items are in-game equipment that provide heroes with bonus attributes and special abilities. There are currently 116 items available for purchase from any Curiosity Shop on the game map.
Items are split into four tiers based on their price. All items within a tier have the same price, except for parent items, which have the price of their component added to them.
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.
Item List[edit | edit source]
|
|
|
Item Types[edit | edit source]
Heroes have twelve item slots in their inventory, split equally between three categories: Weapon, Vitality, and Spirit. Additionally, there are four Flex slots that can be unlocked after completing certain map objectives.
Weapon[edit | edit source]
Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or addional effects to bullets. All Weapon items give a percentage increase in Weapon Damage in addition to their other effects depending on the cost of the item.
Cost | Increase in Weapon Damage |
---|---|
500 | +6% Weapon Damage |
1,250 | +10% Weapon Damage |
3,000 | +14% Weapon Damage |
6,200 | +18% Weapon Damage |
Vitality[edit | edit source]
Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base Health in addition to their other effects depending on the cost of the item.
Cost | Increase in Base Health |
---|---|
500 | +11% Base Health |
1,250 | +14% Base Health |
3,000 | +17% Base Health |
6,200 | +20% Base Health |
Spirit[edit | edit source]
Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some Spirit Power in addition to their other effects depending on the cost of the item.
Cost | Increase in Spirit Power |
---|---|
500 | +4 Spirit Power |
1,250 | +8 Spirit Power |
3,000 | +12 Spirit Power |
6,200 | +16 Spirit Power |
Active Items[edit | edit source]
Active Items are items that provide additional, temporary effects when activated by a key press.
Upon being purchased they must be bound to one of four individual keys for activation. As a result, the player cannot hold more than four active items at a time.
Name | Type | Cost | Active | Cooldown | |
---|---|---|---|---|---|
Fleetfoot | Weapon | 1,250 | Gain bonus Movement Speed and Ammo. | 19s | |
Alchemical Fire | Weapon | 3,000 | Throw a flask that explodes on contact, creating an area that does increasing
spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. Deals 40% less DPS vs non-heroes. |
28s | |
Heroic Aura | Weapon | 3,000 | Provides bonus Movement Speed and Fire Rate to you and nearby allies. | 25s | |
Warp Stone | Weapon | 3,000 | Teleport straight ahead, gaining Bullet Resist. | 16s | |
Shadow Weave | Weapon | 6,200 | Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. | 48s | |
Silencer | Weapon | 7,450 | For the next 4s, all your bullets immediately apply Silence.
Silence prevents targets from using abilities. |
36s | |
Vampiric Burst | Weapon | 6,200 | Grants Lifesteal, Fire Rate, and Ammo.
This added Ammo is not limited by your max magazine size. |
30s | |
Healing Rite | Vitality | 500 | Grant Regen and Sprint Speed to the target.
Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. |
64s | |
Divine Barrier | Vitality | 1,250 | Provide the target with Bullet Shield, Spirit Shield, and Movement Speed.
Can be self-cast. |
30s | |
Healing Nova | Vitality | 1,750 | Heal yourself and nearby allies.
Heals an additional 20% per ally. |
64s | |
Restorative Locket | Vitality | 1,250 | Consume all stacks to heal target ally.
If used at the max stacks it replenishes a stamina point on the target. Can be self-cast. |
30s | |
Return Fire | Vitality | 1,250 | Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. | 30s | |
Debuff Remover | Vitality | 4,250 | Purge all negative effects currently applied to you.
If any effects were removed, gain a movement speed bonus. Cannot be used while stunned or slept. |
45s | |
Majestic Leap | Vitality | 3,000 | Launch yourself high into the air.
While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero. |
40s | |
Metal Skin | Vitality | 3,000 | Become immune to bullets and melee attacks. | 28s | |
Rescue Beam | Vitality | 3,000 | Heals a target allied hero and yourself for a percentage of Max Health.
Once while healing, you can Pull the target towards you. Can be self-cast. |
26s | |
Colossus | Vitality | 6,200 | Gain 40% Bullet Resist and 40% Spirit Resist, and slow the movement and dash speed of enemies nearby by 35%. | 37s | |
Phantom Strike | Vitality | 6,200 | Teleport to the target applying Disarm for 3 seconds, 50% movement Slow for 3 seconds, and dealing 75 Spirit Damage. | 26s | |
Unstoppable | Vitality | 6,200 | Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. | 64s | |
Infuser | Spirit | 500 | Gain Spirit Power and Spirit Lifesteal. | 37s | |
Cold Front | Spirit | 1,250 | Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. | 28s | |
Decay | Spirit | 1,250 | Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal. | 33s | |
Slowing Hex | Spirit | 1,750 | Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage. | 26s | |
Withering Whip | Spirit | 1,250 | Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist. | 18s | |
Ethereal Shift | Spirit | 3,000 | !You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
Afterwards you instantly reload and gain bonus Spirit Power. |
32s | |
Knockdown | Spirit | 3,000 | Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. | 40s | |
Silence Glyph | Spirit | 3,000 | Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities. | 32s | |
Curse | Spirit | 6,200 | Curses an enemy - Interrupting, Silencing, Disarming, and preventing item usage. | 53s | |
Echo Shard | Spirit | 6,200 | Reset the cooldown of your most recently used non-ultimate ability. | 21s | |
Magic Carpet | Spirit | 6,200 | Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying.
Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet. |
32s | |
Refresher | Spirit | 6,200 | Reset the cooldown of all your abilities and restore all your charges. | 230s |