Paradox/Update history: Difference between revisions
< Paradox
September 26, 2024 |
nov 10 |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = November 10, 2024 | |||
| changes = | |||
* {{AbilityIcon|Paradoxical Swap}} time increased by 0.1s (to help with camera) | |||
}} | |||
{{Update history table/row | |||
| update = November 7, 2024 | |||
| changes = | |||
* Bullet velocity increased from 411 to 525 | |||
* {{AbilityIcon|Time Wall}} no longer has charges | |||
* {{AbilityIcon|Time Wall}} no longer deals 10% Max Health Damage | |||
* {{AbilityIcon|Time Wall}} cooldown reduced from 37s to 25s | |||
* {{AbilityIcon|Time Wall}} T2 is now Deals 10% Max Health Damage | |||
* {{AbilityIcon|Kinetic Carbine}} Max Damage Amp increased from 85% to 100% | |||
* {{AbilityIcon|Paradoxical Swap}} time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance) | |||
}} | |||
{{Update history table/row | |||
| update = November 1, 2024 | |||
| changes = | |||
* {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3s to 2.5s | |||
}} | |||
{{Update history table/row | |||
| update = October 27, 2024 | |||
| changes = | |||
* {{AbilityIcon|Pulse Grenade}} Pulse Grenade T3 reduced from +1m per Pulse to +0.75m | |||
}} | |||
{{Update history table/row | |||
| update = October 24, 2024 | |||
| changes = | |||
* {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}}) | |||
* {{AbilityIcon|Pulse Grenade}} changed from +1 Pulse to +0.8s Duration | |||
* {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s | |||
* {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s | |||
* {{AbilityIcon|Kinetic Carbine}} cannot miss due to evasion | |||
* {{AbilityIcon|Kinetic Carbine}} can now pierce breakables | |||
* {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot | |||
* {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit | |||
}} | |||
{{Update history table/row | |||
| update = October 10, 2024 | |||
| changes = | |||
* Bullet growth per boon increased from 0.33 to 0.45. | |||
* {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s. | |||
* Fixed {{AbilityIcon|Time Wall}} not being spawned when looking down while casting. | |||
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 48s to 65s. | |||
* {{AbilityIcon|Paradoxical Swap}} range reduced from 30m to 25m. | |||
* {{AbilityIcon|Paradoxical Swap}} T1 now reduces cooldown by 15s. | |||
* {{AbilityIcon|Paradoxical Swap}} T3 now increases range by 20m. | |||
* {{AbilityIcon|Pulse Grenade}} radius reduced from 7m to 6m. | |||
* {{AbilityIcon|Pulse Grenade}} Damage Amp per Stack increased from 5% to 6%. | |||
* {{AbilityIcon|Pulse Grenade}} T3 no longer increases Damage Amp by 2%. | |||
* {{AbilityIcon|Pulse Grenade}} T3 now also increases the radius by 1m per pulse. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = September 26, 2024 | | update = September 26, 2024 | ||
| changes = | | changes = | ||
*{{AbilityIcon|Bullet Dance | * {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}}. | ||
*{{AbilityIcon|Pulse Grenade | * {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp. | ||
*Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall | * Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12, 2024 | | update = September 12, 2024 | ||
| changes = | | changes = | ||
* Fixed issues with {{AbilityIcon|Paradoxical Swap | * Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29, 2024 | | update = August 29, 2024 | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Paradoxical Swap | * Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
Line 22: | Line 75: | ||
| changes = | | changes = | ||
* Base ammo reduced from 45 to 40 | * Base ammo reduced from 45 to 40 | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} speed duration reduced from 4s to 3.5s. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.75s Max Stop duration to +0.5s. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T2 cd reduction increased from -8s to -10s. | ||
* {{AbilityIcon|Time Wall | * {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3.5s to 3s. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1, 2024 | | update = August 1, 2024 | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Paradoxical | * Fixed {{AbilityIcon|Paradoxical Swap}}{{sic}} sometimes putting players behind walls. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. | ||
* Bullet (and {{AbilityIcon|Kinetic Carbine | * Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%. | ||
* Ammo count reduced from 54 to 45. | * Ammo count reduced from 54 to 45. | ||
}} | }} | ||
Line 42: | Line 95: | ||
| update = July 18, 2024 | | update = July 18, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Time Wall | * {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s. | ||
* {{AbilityIcon|Pulse Grenade | * {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 11, 2024 | | update = July 11, 2024 | ||
| changes = | | changes = | ||
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb | * Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item). | ||
* Fixed {{AbilityIcon|Time Wall | * Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} collision radius reduced by 10%. | ||
* Fixed {{AbilityIcon|Pulse Grenade | * Fixed {{AbilityIcon|Pulse Grenade}} not going where you had targeted if you moved quickly during the cast. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
Line 58: | Line 111: | ||
| changes = | | changes = | ||
* Base movement speed reduced from 7 to 6.5. | * Base movement speed reduced from 7 to 6.5. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} Max Stop Duration reduced from 0.75 to 0.5. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} buff duration reduced from 6 to 4. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T1 increased from +0.5s Max Stop Duration to +0.75. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T2 now also increases buff by +2s. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} range reduced from 35m to 30m. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20, 2024 | | update = June 20, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6, 2024 | | update = June 6, 2024 | ||
| changes = | | changes = | ||
* Added {{AbilityIcon|Kinetic Carbine | * Added {{AbilityIcon|Kinetic Carbine}} charge audio loop. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 30, 2024 | | update = May 30, 2024 | ||
| changes = | | changes = | ||
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade | * Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}. | ||
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine | * Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}). | ||
* Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine | * Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine}}). | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} damage reduced from +100% to +85%. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} range reduced from 40m to 35m. | ||
* Fixed {{AbilityIcon|Paradoxical Swap | * Fixed {{AbilityIcon|Paradoxical Swap}} being able to grab multiple heroes if they were really close to each other. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 23, 2024 | | update = May 23, 2024 | ||
| changes = | | changes = | ||
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade | * Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once. | ||
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path. | * Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path. | ||
* Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun. | * Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} Max Damage Amp reduced from 125% to 100%. | ||
* {{AbilityIcon|Paradoxical Swap | * {{AbilityIcon|Paradoxical Swap}} range reduced from 45m to 40m. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 16, 2024 | | update = May 16, 2024 | ||
| changes = | | changes = | ||
* Fixed {{AbilityIcon|Time Wall | * Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 10, 2024 | | update = May 10, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Time Wall | * {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}. | ||
* {{AbilityIcon|Time Wall | * {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25. | ||
* {{AbilityIcon|Time Wall | * {{AbilityIcon|Time Wall}} no longer deals damage to Mid Boss. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}}: Max Damage Amp reduced from 150% to 125%. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T3 no longer provides +50% Min Damage Amp. | ||
* {{AbilityIcon|Kinetic Carbine | * {{AbilityIcon|Kinetic Carbine}} T3 reduced from +125% Max Damage to +75%. | ||
}} | }} | ||
}} | }} | ||
[[Category: | [[Category:Hero changelogs]] |
Latest revision as of 19:12, 10 November 2024
Update | Changes |
---|---|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|