Weapon Damage: Difference between revisions
SerpentofSet (talk | contribs) Added Navbox of all items that explicitly grant weapon damage |
→Sources: add alchemical fire |
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Weapon Damage increases [[Bullet Damage]] | '''Weapon Damage''' is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage. | ||
== | == Headshots == | ||
Aiming for the head will deal increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. {{HeroIcon|Seven}} receives reduced incoming headshot damage. | |||
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Several items have effects that proc on headshots, such as {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, and {{ItemIcon|Crippling Headshot}}. | |||
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{{ | == Math == | ||
{{ | The formula for weapon damage is: <math>x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{BaseAttackDamagePercent} + \sum_{i=1}^n \text{Golden Statues})</math><br/><!--this is missing damage dropoff and bullet resist calc --> | ||
where:<br/> | |||
{ | <math> | ||
{ | \begin{align} | ||
{ | x_f &= \text{final weapon damage,} \\ | ||
x_i &= \text{initial weapon damage,} \\ | |||
Shop Bonus &= \text{Increase based on the tier,} \\ | |||
{ | BaseAttackDamagePercent &= \text{weapon damage value,} \\ | ||
Golden Statues &= \text{Golden Statue value} | |||
{ | \end{align} | ||
</math> | |||
{ | |||
== Sources == | |||
{ | All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage: | ||
{{Item stat table|Weapon Damage}} | |||
{ | * {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots. | ||
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%. | |||
{ | * {{ItemIcon|Berserker}} increases Weapon Damage by +5% per [[stack]] for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks. | ||
{ | * {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots. | ||
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds. | |||
* {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health. | |||
* {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player's team. | |||
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks. | |||
<!-- Monster rounds not on the table. adding it means adding custom text for the stat-is it worth the trouble?--> | |||
{{ | === Map spawns === | ||
{{ | * [[Golden Statue]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 10 minutes, or +<b>4</b>% Weapon Damage before 30 minutes, or +<b>7</b>% Weapon Damage after 30 minutes. | ||
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{{ | {{Stat navbox}} | ||
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Latest revision as of 21:32, 3 November 2024
Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.
Headshots[edit | edit source]
Aiming for the head will deal increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. Seven receives reduced incoming headshot damage.
Several items have effects that proc on headshots, such as Headshot Booster, Headhunter, and Crippling Headshot.
Math[edit | edit source]
The formula for weapon damage is:
where:
Sources[edit | edit source]
All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
Name | Cost | Category | Stat change |
---|---|---|---|
Basic Magazine | 500 | Weapon | +15% Weapon Damage |
Close Quarters | 500 | Weapon | +25% Weapon Damage |
High-Velocity Mag | 500 | Weapon | +13% Weapon Damage |
Hollow Point Ward | 500 | Weapon | +22% Weapon Damage |
Restorative Shot | 500 | Weapon | +6% Weapon Damage |
Active Reload | 1,250 | Weapon | +10% Weapon Damage |
Long Range | 1,250 | Weapon | +10% Weapon Damage |
Long Range | 1,250 | Weapon | +30% Weapon Damage |
Melee Charge | 1,250 | Weapon | +10% Weapon Damage |
Mystic Shot | 1,250 | Weapon | +12% Weapon Damage |
Slowing Bullets | 1,250 | Weapon | +16% Weapon Damage |
Soul Shredder Bullets | 1,250 | Weapon | +7% Weapon Damage |
Alchemical Fire | 3,000 | Weapon | +14% Weapon Damage |
Escalating Resilience | 3,000 | Weapon | +14% Weapon Damage |
Intensifying Magazine | 3,000 | Weapon | +20% Weapon Damage |
Warp Stone | 3,000 | Weapon | +20% Weapon Damage |
Headhunter | 3,500 | Weapon | +15% Weapon Damage |
Point Blank | 3,500 | Weapon | +45% Weapon Damage |
Pristine Emblem | 3,500 | Weapon | +25% Weapon Damage |
Titanic Magazine | 3,500 | Weapon | +18% Weapon Damage |
Sharpshooter | 4,250 | Weapon | +20% Weapon Damage |
Sharpshooter | 4,250 | Weapon | +50% Weapon Damage |
Crippling Headshot | 6,200 | Weapon | +20% Weapon Damage |
Frenzy | 6,200 | Weapon | +30% Weapon Damage |
Glass Cannon | 6,200 | Weapon | +70% Weapon Damage |
Vampiric Burst | 6,200 | Weapon | +25% Weapon Damage |
Silencer | 7,450 | Weapon | +20% Weapon Damage |
Extra Health | 500 | Vitality | +7% Weapon Damage |
Sprint Boots | 500 | Vitality | +4% Weapon Damage |
Bullet Armor | 1,250 | Vitality | +6% Weapon Damage |
Combat Barrier | 1,250 | Vitality | +22% Weapon Damage |
Debuff Reducer | 1,250 | Vitality | +6% Weapon Damage |
Healing Nova | 1,750 | Vitality | +12% Weapon Damage |
Veil Walker | 3,000 | Vitality | +15% Weapon Damage |
Fortitude | 3,500 | Vitality | +27% Weapon Damage |
Debuff Remover | 4,250 | Vitality | +20% Weapon Damage |
Improved Bullet Armor | 4,250 | Vitality | +10% Weapon Damage |
Colossus | 6,200 | Vitality | +20% Weapon Damage |
Inhibitor | 6,200 | Vitality | +25% Weapon Damage |
Leech | 6,200 | Vitality | +20% Weapon Damage |
Phantom Strike | 6,200 | Vitality | +30% Weapon Damage |
Siphon Bullets | 6,200 | Vitality | +15% Weapon Damage |
Extra Charge | 500 | Spirit | +6% Weapon Damage |
Mystic Burst | 500 | Spirit | +6% Weapon Damage |
Duration Extender | 1,250 | Spirit | +8% Weapon Damage |
Improved Burst | 3,500 | Spirit | +8% Weapon Damage |
Rapid Recharge | 3,500 | Spirit | +12% Weapon Damage |
Superior Duration | 4,250 | Spirit | +15% Weapon Damage |
Curse | 6,200 | Spirit | +20% Weapon Damage |
Boundless Spirit | 9,700 | Spirit | +30% Weapon Damage |
- Headshot Booster deals +40 bonus Weapon Damage with headshots.
- Monster Rounds increases Weapon Damage against NPCs by +35%.
- Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
- Headhunter additionally deals +140 bonus Weapon Damage with headshots.
- Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
- Pristine Emblem additionally increases Weapon Damage by +25% against enemies above 50% health.
- Alchemical Fire causes enemies to receive +50% Weapon Damage from the player's team.
- Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
Map spawns[edit | edit source]
- Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 30 minutes, or +7% Weapon Damage after 30 minutes.
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