Melee Damage: Difference between revisions
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[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]]. | [[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]]. | ||
== Base melee damage based on Power Increase == | |||
== Base | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="14" |Light Melee Damage | |||
|- | |||
! rowspan="2" |Hero | ! rowspan="2" |Hero | ||
! rowspan="2" |Base | ! rowspan="2" |Base | ||
! rowspan="2" |PL increase | ! rowspan="2" |PL increase | ||
! colspan="11" |Souls collected | ! colspan="11" |Souls collected | ||
Line 37: | Line 38: | ||
| colspan="1" |100,4 | | colspan="1" |100,4 | ||
|- | |- | ||
|Yamato | |{{HeroIcon|Yamato}} | ||
|69 | |69 | ||
|72,4 | |72,4 | ||
Line 51: | Line 52: | ||
|106,4 | |106,4 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="14" |Heavy Melee Damage | |||
|- | |||
! rowspan="2" |Hero | ! rowspan="2" |Hero | ||
! rowspan="2" |Base | ! rowspan="2" |Base | ||
! rowspan="2" |PL increase | ! rowspan="2" |PL increase | ||
! colspan="11" |Souls collected | ! colspan="11" |Souls collected | ||
Line 87: | Line 87: | ||
| colspan="1" |153,4 | | colspan="1" |153,4 | ||
|- | |- | ||
|Yamato | |{{HeroIcon|Yamato}} | ||
|128 | |128 | ||
|131,4 | |131,4 | ||
Line 100: | Line 100: | ||
|162 | |162 | ||
|165,4 | |165,4 | ||
|}{{ | |} | ||
== Sources == | |||
=== Bonus Melee Damage === | |||
{{ItemBox|item_name = Spirit Strike}} | |||
{{ItemBox|item_name = Melee Lifesteal}} | |||
{{ItemBox|item_name = Lifestrike}} | |||
{{ItemBox|item_name = Colossus}} | |||
{{Item stat table|Melee Damage}} <!-- Future table for Items affecting Melee Damage--> | |||
=== Bonus Heavy Melee Damage === | |||
{{Item stat table|Bonus Heavy Damage}} | |||
=== Melee Resist === | |||
{{Item stat table|Melee Resist}} | |||
{{Stat navbox}} | |||
[[Category:Damage Calculation]] |
Latest revision as of 07:47, 30 October 2024
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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
Base melee damage based on Power Increase[edit | edit source]
Light Melee Damage | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Base | PL increase | Souls collected | ||||||||||
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
All Heroes | 63 | +3.4 | 66,4 | 69,8 | 73,2 | 76,6 | 80 | 83,4 | 86,8 | 90,2 | 93,6 | 97 | 100,4 |
Yamato | 69 | 72,4 | 75,8 | 79,2 | 82,6 | 86 | 89,4 | 92,8 | 96,2 | 99,6 | 103 | 106,4 |
Heavy Melee Damage | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Base | PL increase | Souls collected | ||||||||||
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
All Heroes | 116 | +3.4 | 119,4 | 122,8 | 126,2 | 129,6 | 133 | 136,4 | 139,8 | 143,2 | 146,6 | 150 | 153,4 |
Yamato | 128 | 131,4 | 134,8 | 138,2 | 141,6 | 145 | 148,4 | 151,8 | 155,2 | 158,6 | 162 | 165,4 |
Sources[edit | edit source]
Bonus Melee Damage[edit | edit source]
500 |
---|
Spirit Strike |
500 |
---|
Melee Lifesteal |
3,500 |
---|
Lifestrike |
6,200 |
---|
ACTIVE |
Colossus |
Name | Cost | Category | Stat change |
---|
Bonus Heavy Melee Damage[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Melee Charge | 1,250 | Weapon | +20% Bonus Heavy Damage |
Melee Resist[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Titanic Magazine | 3,500 | Weapon | +25% Melee Resist |
Restorative Locket | 1,250 | Vitality | +25% Melee Resist |
Bullet Resist Shredder | 1,250 | Spirit | +15% Melee Resist |
|