Breakables: Difference between revisions
Jump to navigation
Jump to search
m . |
m →Soul Values: another fix |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Breakable Item Locations.png|right|200px|thumb|Locations of breakable items. Blue is upper level. Yellow is ground floor. Brown is lower levels or underground]] | [[File:Breakable Item Locations.png|right|200px|thumb|Locations of breakable items. Blue is upper level. Yellow is ground floor. Brown is lower levels or underground]] | ||
Breakables are objects scattered around the map that, when broken, have a chance to drop | Breakables are objects scattered around the map that, when broken, have a chance to drop [[Souls#Unsecured_Souls|Unsecured Souls]], or in the case of a [[Golden Statue]], a minor permanent buff. They include boxes, crates and urns. | ||
Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them. | |||
Basic crates/breakables spawn after 3 minutes | Basic crates/breakables spawn after 3 in-game minutes, and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls. | ||
== Soul Values == | == Soul Values == | ||
* '''Soul Value:''' Value of the target at the | * '''Soul Value:''' Value of the target at the very beginning of a match | ||
* '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | * '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | ||
* ''' | * '''10min/20min/30min:''' Value of the target at certain game times | ||
{| class="wikitable | {| class="wikitable" | ||
|- | |- | ||
! Source !! Soul Value !! Soul Gain (/ | ! Source !! Soul Value !! Soul Gain (/min) !! 10 min !! 20 min !! 30 min !! 40 min !! 50 min | ||
|- | |- | ||
| [[Souls#Breakables|Crates]] || | | [[Souls#Breakables|Crates]] || 30 || 2.5 || 55 || 80 || 105 || 130 || 155 | ||
|} | |} | ||
== Update history== | |||
{{Update history table | |||
| contents = | |||
{{Update history table/row | |||
| update = October 24, 2024 | |||
| changes = | |||
[Misc Gameplay] | |||
* Breakables spawn time increased from 2 minutes to 3 minutes | |||
* Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min | |||
}} | |||
{{Update history table/row | |||
| update = October 10, 2024 | |||
| changes = | |||
[Misc Gameplay] | |||
* Golden Statues and Breakables spawn time changed from 3 min to 2 min | |||
}} | |||
}} | |||
{{Navbox gameplay}} | {{Navbox gameplay}} |
Latest revision as of 06:14, 30 October 2024
Breakables are objects scattered around the map that, when broken, have a chance to drop Unsecured Souls, or in the case of a Golden Statue, a minor permanent buff. They include boxes, crates and urns. Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them.
Basic crates/breakables spawn after 3 in-game minutes, and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls.
Soul Values[edit | edit source]
- Soul Value: Value of the target at the very beginning of a match
- Soul Gain: How the value changes over the time of the match, measured in minutes
- 10min/20min/30min: Value of the target at certain game times
Source | Soul Value | Soul Gain (/min) | 10 min | 20 min | 30 min | 40 min | 50 min |
---|---|---|---|---|---|---|---|
Crates | 30 | 2.5 | 55 | 80 | 105 | 130 | 155 |
Update history[edit | edit source]
Update | Changes |
---|---|
[Misc Gameplay]
| |
[Misc Gameplay]
|
|