Patron: Difference between revisions
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A '''{{PAGENAME}}''' is a deity which takes the form of a large metallic golem.<ref name=":0">Wraith refers to the Patron as a god [https://youtu.be/OuCH1Ck_6zU?si=HS0Igobi8WsvIzR_&t=161 in one of her voicelines.]</ref><ref name=":1">https://youtu.be/JgJPV0jk71A?si=bJQj34q7iNaNj_wo&t=237</ref> Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron, completing the ritual. The Patrons' avatars are spherical, with a golden, mask-like face, and can magically levitate above the ground. During gameplay, the Patrons will comment on player performance, announce any major events, and offer boons that allow players to [[Level|level up]]. | |||
== Overview == | == Overview == | ||
Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes| | Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances. | ||
While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron. | While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16 seconds. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron. | ||
The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby. | |||
Defeating the Patron's first phase does not award any immediate [[Souls]]. However, it will release 13 Soul Orbs that add up to 500 Souls total. | Defeating the Patron's first phase does not award any immediate [[Souls]]. However, it will release 13 Soul Orbs that add up to 500 Souls total. | ||
== Weakened Patron == | == Weakened Patron == | ||
In its second phase, the Patron will enter its Weakened form, losing its limbs and hovering inside the pit of its team's base. In this weakened state, the Patron has an effect similar to [[Torment Pulse]] and damages [[Trooper]]s and [[ | In its second phase, the Patron will enter its Weakened form, losing its limbs and hovering inside the pit of its team's base. In this weakened state, the Patron has an effect similar to [[Torment Pulse]] and damages [[Trooper]]s and [[heroes]] around it. Similar to [[Mid-Boss|Mid Boss]], the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it. | ||
== Lore == | == Lore == | ||
According to the lore, Patrons are | According to the lore, Patrons are gods who petition players to participate in battles, called '''[[The Ritual|Rituals]]'''. Each Patron must form a covenant with 6 players in hopes of being summoned to walk amongst them.<ref name=":0" /><ref name=":1" />[[File:Patron_VisualNovel_Art.png|thumb|A Patron looming over humans|none]] | ||
== Trivia == | == Trivia == | ||
* Interestingly, Weakened Patrons will actually drop 250 Souls upon death, despite the player never being able to spend them. | * Interestingly, Weakened Patrons will actually drop 250 Souls upon death, despite the player never being able to spend them. | ||
* The Patron is referred to as "titan" in the game files. | |||
* The text across the Patron's crest reads [[File:Patron playtest crest.png|thumb]] | |||
<blockquote> | |||
KILOZS BOTAREX UNDT VOXT DIOKOTOS DEOS TOPAX DE OS HOLINAS UXFAXT TOV LIMOT OBERXO | |||
GOL EN TAX FOXIST HARFT DEOS MAX OPUS DEONI SUX TOS DUO POLINUAX DREOX SIDWEG | |||
REBTIS AST MECTONUS MAX DERIKT POLTERMUSON DEFONAL WEKMOXAN GETOX DEO | |||
</blockquote> | |||
{{ | {{Unit Navbox}} |
Latest revision as of 09:05, 21 November 2024
Patron | |
---|---|
Stats | |
Health | |
Base Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Damage | |
Damage: | - |
DPS: | 440 / 780 |
Range: | 3000 |
Melee Damage: | - |
Souls | |
Total Souls: | 500 |
Soul Orbs: | 13 |
A Patron is a deity which takes the form of a large metallic golem.[1][2] Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron, completing the ritual. The Patrons' avatars are spherical, with a golden, mask-like face, and can magically levitate above the ground. During gameplay, the Patrons will comment on player performance, announce any major events, and offer boons that allow players to level up.
Overview[edit | edit source]
Patrons are formidable units that are found hovering around in each team's base. When an opposing hero or Trooper walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the Walker and Guardian beams, which makes it fairly easy to avoid in the right circumstances.
While naturally immune to damage, a Patron can be made vulnerable by destroying the two Shrines located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16 seconds. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.
The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby.
Defeating the Patron's first phase does not award any immediate Souls. However, it will release 13 Soul Orbs that add up to 500 Souls total.
Weakened Patron[edit | edit source]
In its second phase, the Patron will enter its Weakened form, losing its limbs and hovering inside the pit of its team's base. In this weakened state, the Patron has an effect similar to Torment Pulse and damages Troopers and heroes around it. Similar to Mid Boss, the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it.
Lore[edit | edit source]
According to the lore, Patrons are gods who petition players to participate in battles, called Rituals. Each Patron must form a covenant with 6 players in hopes of being summoned to walk amongst them.[1][2]
Trivia[edit | edit source]
- Interestingly, Weakened Patrons will actually drop 250 Souls upon death, despite the player never being able to spend them.
- The Patron is referred to as "titan" in the game files.
- The text across the Patron's crest reads
KILOZS BOTAREX UNDT VOXT DIOKOTOS DEOS TOPAX DE OS HOLINAS UXFAXT TOV LIMOT OBERXO
GOL EN TAX FOXIST HARFT DEOS MAX OPUS DEONI SUX TOS DUO POLINUAX DREOX SIDWEG
REBTIS AST MECTONUS MAX DERIKT POLTERMUSON DEFONAL WEKMOXAN GETOX DEO
|
- ↑ 1.0 1.1 Wraith refers to the Patron as a god in one of her voicelines.
- ↑ 2.0 2.1 https://youtu.be/JgJPV0jk71A?si=bJQj34q7iNaNj_wo&t=237