Damage Shield: Difference between revisions

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Damage Shields are pools of temporary health that take damage before your [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields which can only block their respective damage types. [[Damage Resistance|Damage Resistances]] do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.
[[File:Bullet and Spirit Shields.png|thumb|Pocket with 290 bullet shield and 550 spirit shield]]
'''Damage Shields''' are pools of additional health that take damage before [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. Melee Damage is also blocked by bullet shields. [[Damage Resistance]]s do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.
 
== Notes ==
* [[Troopers]], [[Guardian]]s, [[Walker]]s, the [[Patron]], and [[Denizen]]s ignore shields and deal damage directly to health.
* Any instance of excess damage dealt to completely destroy a shield is then done to health.
** For example, a Dynamo with 100 spirit shield health takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's spirit shield, the remaining 68 spirit damage is subject to spirit resist, and the final calculation is done to health.


== Recovery ==
== Recovery ==
If not fully depleted, shields will begin recovery if they haven't been damaged in the past 20 seconds. This recovery will be interrupted by taking damage.  
If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This countdown will be interrupted by taking damage.  


If fully depleted, shields will begin recovery after 60 seconds regardless of if you've taken its respective damage type recently. This recovery will persist for a few seconds even after you've taken damage.
If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage.


== Sources of Damage Shields ==
== Sources of Damage Shields ==
{{Navbox|list1={{ItemBox|item_name = Headshot Booster|item_type = Weapon||item_price = 500}}{{ItemBox|item_name = High-Velocity Mag|item_type = Weapon||item_price = 500}}{{ItemBox|item_name = Hollow Point Ward|item_type = Weapon||item_price = 500}}{{ItemBox|item_name = Long Range|item_type = Weapon||item_price = 1250}}{{ItemBox|item_name = Headhunter|item_type = Weapon||item_price = 3500}}{{ItemBox|item_name = Sharpshooter|item_type = Weapon||item_price = 4250}}{{ItemBox|item_name = Alchemical Fire|item_type = Weapon||item_price = 3000}}|group1=[[File:Weapon Icon.png|30px|link=Weapon]] <b>Weapon</b>|group1style=background-color:#79511f;|list2={{ItemBox|item_name = Combat Barrier|item_type = Vitality||item_price = 1250}}{{ItemBox|item_name = Enchanter's Barrier|item_type = Vitality||item_price = 1250}}{{ItemBox|item_name = Reactive Barrier|item_type = Vitality||item_price = 1250}}{{ItemBox|item_name = Divine Barrier|item_type = Vitality||item_price = 1250}}{{ItemBox|item_name = Veil Walker|item_type = Vitality||item_price = 3000}}{{ItemBox|item_name = Shadow Weave|item_type = Vitality||item_price = 6300}}|list3={{ItemBox|item_name = Mystic Burst|item_type = Spirit||item_price = 500}}{{ItemBox|item_name = Spirit Strike|item_type = Spirit||item_price = 500}}{{ItemBox|item_name = Improved Burst|item_type = Spirit||item_price = 3500}}{{ItemBox|item_name = Knockdown|item_type = Spirit||item_price = 3000}}{{ItemBox|item_name = Silence Glyph|item_type = Spirit||item_price = 3000}}{{ItemBox|item_name = Diviner's Kevlar|item_type = Spirit||item_price = 6300}}{{ItemBox|item_name = Magic Carpet|item_type = Spirit||item_price = 6300}}|group2=[[File:Vitality Icon.png|30px|link=Vitality]] <b>Vitality</b>|group2style=background-color:#557e15;|group3=[[File:Spirit icon.png|30px|link=Spirit]] <b>Spirit</b>|group3style=background-color:#604078;|groupstyle=width:20%;|title=Items|style=text-align:center;|titlestyle=background-color:#ffefd7|bodystyle=width:60%;}}{{Stats}}
===Bullet Shields===
[[Category:Stats]]
{{Item stat table|Bullet Shield Health}}
===Spirit Shields===
{{Item stat table|Spirit Shield Health}}
 
== Update history ==
{{Update history table
| contents =  
{{Update history table/row
| update = September 12, 2024
| changes =  
* Shield regeneration time reduced from 60s to 50s
}}
}}
 
{{Stat Navbox}}

Latest revision as of 06:52, 1 November 2024

Pocket with 290 bullet shield and 550 spirit shield

Damage Shields are pools of additional health that take damage before Health is reduced. There are two types of shields: Bullet Shields and Spirit Shields, each of which blocks only the respective damage types. Melee Damage is also blocked by bullet shields. Damage Resistances do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.

Notes[edit | edit source]

  • Troopers, Guardians, Walkers, the Patron, and Denizens ignore shields and deal damage directly to health.
  • Any instance of excess damage dealt to completely destroy a shield is then done to health.
    • For example, a Dynamo with 100 spirit shield health takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's spirit shield, the remaining 68 spirit damage is subject to spirit resist, and the final calculation is done to health.

Recovery[edit | edit source]

If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This countdown will be interrupted by taking damage.

If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage.

Sources of Damage Shields[edit | edit source]

Bullet Shields[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Headshot Booster500Weapon+40 Bullet Shield Health
High-Velocity Mag500Weapon+65 Bullet Shield Health
Restorative Shot500Weapon+90 Bullet Shield Health
Long Range1,250Weapon+140 Bullet Shield Health
Alchemical Fire3,000Weapon+225 Bullet Shield Health
Headhunter3,500Weapon+150 Bullet Shield Health
Sharpshooter4,250Weapon+200 Bullet Shield Health
Spiritual Overflow6,200Weapon+225 Bullet Shield Health
Combat Barrier1,250Vitality+325 Bullet Shield Health
Divine Barrier1,250Vitality+260 Bullet Shield Health
Reactive Barrier1,250Vitality+400 Bullet Shield Health
Veil Walker3,000Vitality+250 Bullet Shield Health
Withering Whip1,250Spirit+100 Bullet Shield Health
Diviner's Kevlar6,200Spirit+700 Bullet Shield Health
Magic Carpet6,200Spirit+400 Bullet Shield Health

Spirit Shields[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Hollow Point Ward500Weapon+95 Spirit Shield Health
Shadow Weave6,200Weapon+300 Spirit Shield Health
Divine Barrier1,250Vitality+260 Spirit Shield Health
Enchanter's Barrier1,250Vitality+300 Spirit Shield Health
Reactive Barrier1,250Vitality+200 Spirit Shield Health
Veil Walker3,000Vitality+250 Spirit Shield Health
Mystic Burst500Spirit+40 Spirit Shield Health
Spirit Strike500Spirit+80 Spirit Shield Health
Improved Cooldown1,250Spirit+100 Spirit Shield Health
Knockdown3,000Spirit+200 Spirit Shield Health
Silence Glyph3,000Spirit+150 Spirit Shield Health
Improved Burst3,500Spirit+100 Spirit Shield Health
Superior Cooldown4,250Spirit+150 Spirit Shield Health
Diviner's Kevlar6,200Spirit+700 Spirit Shield Health
Magic Carpet6,200Spirit+400 Spirit Shield Health

Update history[edit | edit source]

Update Changes

September 12, 2024

  • Shield regeneration time reduced from 60s to 50s