Improved Burst: Difference between revisions
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200 >> 175 for damage threshold as per latest minor patch Tags: Visual edit Mobile edit Mobile web edit |
Removed note about damage reduction calculations dice it no longer applies. Tags: Visual edit Mobile edit Mobile web edit |
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| has_passive2 = false | | has_passive2 = false | ||
| passive1_cooldown = | | passive1_cooldown = | ||
| passive1_stat1 = + | | passive1_stat1 = +8% Max Health Bonus Damage (Conditional) | ||
| passive1_description = Abilities deal bonus '''[[Spirit Damage]]''' if they deal 175 damage or more in a single hit. | | passive1_description = Abilities deal bonus '''[[Spirit Damage]]''' if they deal 175 damage or more in a single hit. | ||
Targets are immune to the effects of Improved Burst for '''5s''' after taking damage from it. | Targets are immune to the effects of Improved Burst for '''5s''' after taking damage from it. | ||
Line 25: | Line 25: | ||
It can be purchased from the [[Shop]] for {{Souls|3,500}}. | It can be purchased from the [[Shop]] for {{Souls|3,500}}. | ||
== Notes == | == Notes == | ||
* | * | ||
* Some forms of [[Spirit Amp]] applied by items count as separate damage instances and thus don't contribute to the single hit such as [[Escalating Exposure]]. Other items that increase Spirit Amp on a target such as [[Soul Shredder Bullets]] do count and can cause Improved Burst to trigger | |||
* Hero abilities that apply any kind of [[Damage Amp]] do not contribute to the triggering spirit damage despite the damage numbers shown in game being over the threshold. | |||
* Interaction with spirit shields: The additional damage will only trigger if the initial spell deals more than the threshold amount to the targets health, not including any shields. If the target's shield absorbs the full amount of the initial spell's damage, the additional damage will not trigger. | * Interaction with spirit shields: The additional damage will only trigger if the initial spell deals more than the threshold amount to the targets health, not including any shields. If the target's shield absorbs the full amount of the initial spell's damage, the additional damage will not trigger. | ||
* The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from [[Improved Burst]] is dealt after the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example: | * The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from [[Improved Burst]] is dealt after the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example: |
Latest revision as of 19:20, 12 November 2024
Improved Burst | ||||
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Cost | 3,500 | |||
Tier | 3 | |||
Shop Bonus | +12 Spirit Power | |||
COMPONENTS: Mystic Burst | ||||
+100 Spirit Shield Health | ||||
+8% Weapon Damage | ||||
Passive | ||||
Abilities deal bonus Spirit Damage if they deal 175 damage or more in a single hit.
Targets are immune to the effects of Improved Burst for 5s after taking damage from it.
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Improved Burst is a Tier 3 Spirit Item which grants Spirit Shield Health and Weapon Damage to the purchasing hero.
It has a passive which causes additional Spirit Damage to enemies who receive a single instance of ability spirit damage above a certain threshold from the purchasing hero.
It can be purchased from the Shop for 3,500.
Notes[edit | edit source]
- Some forms of Spirit Amp applied by items count as separate damage instances and thus don't contribute to the single hit such as Escalating Exposure. Other items that increase Spirit Amp on a target such as Soul Shredder Bullets do count and can cause Improved Burst to trigger
- Hero abilities that apply any kind of Damage Amp do not contribute to the triggering spirit damage despite the damage numbers shown in game being over the threshold.
- Interaction with spirit shields: The additional damage will only trigger if the initial spell deals more than the threshold amount to the targets health, not including any shields. If the target's shield absorbs the full amount of the initial spell's damage, the additional damage will not trigger.
- The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from Improved Burst is dealt after the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example:
- Vindicta uses assassinate on an enemy Warden. The baseline Assassinate on its own is not enough damage to kill the Warden, but the increased damage (due to the additional damage from triggering Improved Burst) is enough to secure the kill. Since the additional damage from triggering Improved Burst is applied after the Assassinate, it is technically the item's damage which secures the kill, not the Assassinate. Thus, Vindicta will not receive bonus souls from Assassinate's passive.
Recommended heroes[edit | edit source]
Update history[edit | edit source]
- Main article: Update history
Update | Changes |
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