Melee Charge: Difference between revisions

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FamousPup (talk | contribs)
Update description and clarify mechanics.
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moving notes, reword
 
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| has_active1          = false
| has_active1          = false
| has_iscomponentof    = false
| has_iscomponentof    = false
| item_stat1          = +15% [[Weapon Damage]]
| item_stat1          = +10% [[Weapon Damage]]
| item_stat2          = +100 Bonus [[Health]]
| item_stat2          = +75 Bonus [[Health]]
| item_stat3           = +1 [[Health Regen]]
| item_stat3          = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| item_stat4           = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| souls                = 1,250
| souls                = 1,250
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full.
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full.
| passive1_cooldown    = [[File:Cooldown Icon.png|20px]]10s
| passive1_cooldown    = 16s
| passive1_stat1      = +20% Bonus Heavy Melee Damage
| passive1_stat1      = +20% Bonus Heavy Melee Damage
}}
}}
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]], Bonus [[Health]] and [[Health Regen]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.  
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bonus [[Health]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.  


If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine.
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,250}}.


The bonus damage will only occur if the item activates. If it is on cooldown or your bonus ammo is full, you will not gain the +20% Bonus Heavy Melee Damage.
== Notes ==
* If the player is reloading when it activates, it will instantly finish the reload. If not reloading, it will grant +100% Bonus Ammo to the magazine instead.
* The bonus damage will only occur if the item activates. If it is on cooldown or bonus ammo is full, the player will not gain the +20% Bonus Heavy Melee Damage.
* The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.


It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,250}}.
{{clear}}
== Update history ==
== Update history ==
{{Update history table
{{Main|Melee Charge/Update history}}
| contents =
{{Update history}}
{{Update history table/row
 
| update = September 26, 2024
| changes =
*Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
*Cooldown increased from 8.5s to 10s.
}}
{{Update history table/row
| update = September 12, 2024
| changes =
*All ability and item cooldowns Increased by 6% globally.
*Charge distance bonus is moved to innate section.
*Passive now has a 8s cooldown.
*When passive triggers, you deal bonus +20% Melee Damage.
*Now gives a UI indication when reload procs.
}}
{{Update history table/row
| update = August 29, 2024
| changes =
*Now grants +1 HP regen.
}}
{{Update history table/row
| update = July 11, 2024
| changes =
*Bonus health increased from 75 to 100.
}}
{{Update history table/row
| update = June 27, 2024
| changes =
*Weapon Damage increased from 10% to 15%.
}}
{{Update history table/row
| update = June 23, 2024
| changes =
*No longer grants +15% Melee Damage.
}}
{{Update history table/row
| update = June 20, 2024
| changes =
*Introduced.
}}
}}
{{Item_Navbox}}
{{Item_Navbox}}
[[Category:Items]]
[[Category:Items]]

Latest revision as of 20:06, 13 November 2024

Melee Charge
Cost Souls1,250
Tier 2
Shop Bonus +10% Weapon Damage
+10% Weapon Damage
+75 Bonus Health
40% Heavy Melee Distance
Passive 16s
Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon weapon instantly or give you up to +100% bonus ammo. Only activates when Bonus Ammo is not full.
+20% Bonus Heavy Melee Damage



Melee Charge is a Tier 2 Weapon Item that grants additional Weapon Damage and Bonus Health. Its passive effect causes Heavy Melee attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.

It can be purchased from the Shop for Souls1,250.

Notes[edit | edit source]

  • If the player is reloading when it activates, it will instantly finish the reload. If not reloading, it will grant +100% Bonus Ammo to the magazine instead.
  • The bonus damage will only occur if the item activates. If it is on cooldown or bonus ammo is full, the player will not gain the +20% Bonus Heavy Melee Damage.
  • The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.

Update history[edit | edit source]

Main article: Melee Charge/Update history
Update Changes

November 7, 2024

  • No longer grants +1 HP Regen.
  • Weapon Damage reduced from 12% to 10%.

October 24, 2024

  • Weapon Damage reduced from 15% to 12%.
  • Health reduced from 100 to 75.

October 10, 2024

  • Cooldown increased from 10.5s to 16s.