Weapon Damage: Difference between revisions

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add map spawn sources, add math, replace item list, formatting
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→‎Sources: add alchemical fire
 
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'''Weapon Damage''' is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage.
'''Weapon Damage''' is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage.
== Headshots ==
Aiming for the head will deal increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. {{HeroIcon|Seven}} receives reduced incoming headshot damage.
Several items have effects that proc on headshots, such as {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, and {{ItemIcon|Crippling Headshot}}.


== Math ==
== Math ==
The formula for weapon damage is: <math>x_f = x_i * (1 + \sum^n \text{BaseAttackDamagePercent}) + \sum^n \text{Golden Statues})</math>
The formula for weapon damage is: <math>x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{BaseAttackDamagePercent} + \sum_{i=1}^n \text{Golden Statues})</math><br/><!--this is missing damage dropoff and bullet resist calc -->
where:<br/>
<math>
\begin{align}
  x_f &= \text{final weapon damage,} \\
  x_i &= \text{initial weapon damage,} \\
  Shop Bonus &= \text{Increase based on the tier,} \\
  BaseAttackDamagePercent &= \text{weapon damage value,} \\
  Golden Statues &= \text{Golden Statue value}
\end{align}
</math>


== Sources ==
== Sources ==
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
{{Item stat table|Weapon Damage}}
{{Item stat table|Weapon Damage}}
* {{ItemIcon|Headshot Booster}} deals +40 bonus Weapon Damage with headshots.
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%.
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%.
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per [[stack]] for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots.
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
* {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health.
* {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player's team.
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
<!-- headshot booster is not on this table, should it be?
<!-- Monster rounds not on the table. adding it means adding custom text for the stat-is it worth the trouble?-->
Monster rounds not on here, fix this later
-->


=== Map spawns ===
=== Map spawns ===
* [[Gold Urn]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 15 minutes, or +<b>4</b>% Weapon Damage after 15 minutes.
* [[Golden Statue]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 10 minutes, or +<b>4</b>% Weapon Damage before 30 minutes, or +<b>7</b>% Weapon Damage after 30 minutes.


{{Stat Navbox}}
{{Stat navbox}}

Latest revision as of 21:32, 3 November 2024

Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.

Headshots[edit | edit source]

Aiming for the head will deal increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. Seven receives reduced incoming headshot damage.

Several items have effects that proc on headshots, such as Headshot Booster, Headhunter, and Crippling Headshot.

Math[edit | edit source]

The formula for weapon damage is:
where:

Sources[edit | edit source]

All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:

List of items
NameSoulsCostCategoryStat change
Basic Magazine500Weapon+15% Weapon Damage
Close Quarters500Weapon+25% Weapon Damage
High-Velocity Mag500Weapon+13% Weapon Damage
Hollow Point Ward500Weapon+22% Weapon Damage
Restorative Shot500Weapon+6% Weapon Damage
Active Reload1,250Weapon+10% Weapon Damage
Long Range1,250Weapon+10% Weapon Damage
Long Range1,250Weapon+30% Weapon Damage
Melee Charge1,250Weapon+10% Weapon Damage
Mystic Shot1,250Weapon+12% Weapon Damage
Slowing Bullets1,250Weapon+16% Weapon Damage
Soul Shredder Bullets1,250Weapon+7% Weapon Damage
Alchemical Fire3,000Weapon+14% Weapon Damage
Escalating Resilience3,000Weapon+14% Weapon Damage
Intensifying Magazine3,000Weapon+20% Weapon Damage
Warp Stone3,000Weapon+20% Weapon Damage
Headhunter3,500Weapon+15% Weapon Damage
Point Blank3,500Weapon+45% Weapon Damage
Pristine Emblem3,500Weapon+25% Weapon Damage
Titanic Magazine3,500Weapon+18% Weapon Damage
Sharpshooter4,250Weapon+20% Weapon Damage
Sharpshooter4,250Weapon+50% Weapon Damage
Crippling Headshot6,200Weapon+20% Weapon Damage
Frenzy6,200Weapon+30% Weapon Damage
Glass Cannon6,200Weapon+70% Weapon Damage
Vampiric Burst6,200Weapon+25% Weapon Damage
Silencer7,450Weapon+20% Weapon Damage
Extra Health500Vitality+7% Weapon Damage
Sprint Boots500Vitality+4% Weapon Damage
Bullet Armor1,250Vitality+6% Weapon Damage
Combat Barrier1,250Vitality+22% Weapon Damage
Debuff Reducer1,250Vitality+6% Weapon Damage
Healing Nova1,750Vitality+12% Weapon Damage
Veil Walker3,000Vitality+15% Weapon Damage
Fortitude3,500Vitality+27% Weapon Damage
Debuff Remover4,250Vitality+20% Weapon Damage
Improved Bullet Armor4,250Vitality+10% Weapon Damage
Colossus6,200Vitality+20% Weapon Damage
Inhibitor6,200Vitality+25% Weapon Damage
Leech6,200Vitality+20% Weapon Damage
Phantom Strike6,200Vitality+30% Weapon Damage
Siphon Bullets6,200Vitality+15% Weapon Damage
Extra Charge500Spirit+6% Weapon Damage
Mystic Burst500Spirit+6% Weapon Damage
Duration Extender1,250Spirit+8% Weapon Damage
Improved Burst3,500Spirit+8% Weapon Damage
Rapid Recharge3,500Spirit+12% Weapon Damage
Superior Duration4,250Spirit+15% Weapon Damage
Curse6,200Spirit+20% Weapon Damage
Boundless Spirit9,700Spirit+30% Weapon Damage
  • Headshot Booster deals +40 bonus Weapon Damage with headshots.
  • Monster Rounds increases Weapon Damage against NPCs by +35%.
  • Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
  • Headhunter additionally deals +140 bonus Weapon Damage with headshots.
  • Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
  • Pristine Emblem additionally increases Weapon Damage by +25% against enemies above 50% health.
  • Alchemical Fire causes enemies to receive +50% Weapon Damage from the player's team.
  • Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.

Map spawns[edit | edit source]

  • Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 30 minutes, or +7% Weapon Damage after 30 minutes.