Vitality Item: Difference between revisions

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<small>Categories like this one are actively changing as ''[[Deadlock]]'' continues to be developed and updated. Keep your eyes peeled for any new items being added or removed from the game, and come [https://deadlocked.wiki/index.php?title=Special:CreateAccount update the wiki] with us!</small>
The '''Vitality''' category comprises of [[items]] intended to increase survivability (e.g. [[Fortitude]] massively increasing a [[Heroes|hero's]] overall HP) through improvements to health, stamina, and providing useful mechanics to mitigate death.


The '''Vitality''' category comprises of [[items]] intended to increase survivability (e.g. [[Fortitude]] massively increasing a [[Heroes|hero's]] overall HP) through improvements to health, stamina, and providing useful mechanics to mitigate death.
{{Infobox ShopItems|vitality items=true}}


== Vitality Stats ==
== Vitality Stats ==
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Max health is a straightforward calculation relating base health, % increased base health, and bonus health. A hero's base health changes throughout the game as power increase thresholds are met. Meanwhile, % increased base health and bonus health will be applied by items and status effects. To calculate max health at a given point in time the following formula is used:
Max health is a straightforward calculation relating base health, % increased base health, and bonus health. A hero's base health changes throughout the game as power increase thresholds are met. Meanwhile, % increased base health and bonus health will be applied by items and status effects. To calculate max health at a given point in time the following formula is used:


<math>\mathit{Max Health} = \mathit{Base Health} * (1 + \mathit{% Increased Base Health}) + \mathit{Bonus Health}</math>
<math>\text{Max Health} = \text{Base Health} * (1 + %\text{Increased Base Health}) + \text{Bonus Health}</math>


Some important things to note about this calculation:
Some important things to note about this calculation:
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* Bonus health is not increased by the % increased base health bonuses
* Bonus health is not increased by the % increased base health bonuses
* Negative bonuses to health, such as being afflicted by [[Siphon Bullets]] will be calculated along with positive health bonuses additively
* Negative bonuses to health, such as being afflicted by [[Siphon Bullets]] will be calculated along with positive health bonuses additively
* Negative % Max Health such as the modifier on [[Glass Cannon]] is applied to the final max health value and will reduce all health after final calculations<!--Make this a template!-->
* Negative % Max Health such as the modifier on [[Glass Cannon]] is applied to the final max health value and will reduce all health after final calculations
{{Navbox
 
|title      = Vitality
{{Item_Navbox}}
|name      = [[Vitality]]
|state      =
|titlestyle = background-color:#ffefd7;
|groupstyle = background-color:#bdad9f;
|abovestyle = background:#bdad9f;
|aboveclass = hlist
|above =
|group1    = Items
|list1      =
{{Navbox subgroup
|groupstyle = background-color:#557e15;width:10%;
|group1    = {{Souls|500}}
|list1      = {{Item|Enduring Spirit}} &bull; {{Item|Extra Health}} &bull; {{Item|Extra Regen}} &bull; {{Item|Extra Stamina}} &bull; {{Item|Melee Lifesteal}} &bull; {{Item|Sprint Boots}} &bull; {{Item|Healing Rite}}
    |group2    = {{Souls|1,250}}
    |list2      = {{Item|Bullet Armor}} &bull; {{Item|Bullet Lifesteal}} &bull; {{Item|Combat Barrier}} &bull; {{Item|Debuff Reducer}} &bull; {{Item|Enchanter's Barrier}} &bull; {{Item|Enduring Speed}} &bull; {{Item|Healbane}} &bull; {{Item|Healing Booster}} &bull; {{Item|Reactive Barrier}} &bull; {{Item|Spirit Armor}} &bull; {{Item|Spirit Lifesteal}} &bull; {{Item|Divine Barrier}} &bull; {{Item|Health Nova}} &bull; {{Item|Restorative Locket}} &bull; {{Item|Return Fire}}
    |group3    = {{Souls|3,000+}}
    |list3      = {{Item|Fortitude}} &bull; {{Item|Improved Bullet Armor}} &bull; {{Item|Improved Spirit Armor}} &bull; {{Item|Lifestrike}} &bull; {{Item|Superior Stamina}} &bull; {{Item|Veil Walker}} &bull; {{Item|Debuff Remover}} &bull; {{Item|Majestic Leap}} &bull; {{Item|Metal Skin}} &bull; {{Item|Rescue Beam}}
    |group4    = {{Souls|6,300+}}
    |list4      = {{Item|Inhibitor}} &bull; {{Item|Leech}} &bull; {{Item|Soul Rebirth}} &bull; {{Item|Colossus}} &bull; {{Item|Phantom Strike}} &bull; {{Item|Shadow Weave}} &bull; {{Item|Unstoppable}}
    }}
}}

Revision as of 17:33, 12 September 2024

The Vitality category comprises of items intended to increase survivability (e.g. Fortitude massively increasing a hero's overall HP) through improvements to health, stamina, and providing useful mechanics to mitigate death.



Vitality Stats

The vitality stats are max health, health regen, bullet resist, spirit resist, bullet shield, spirit shield, crit reduction, move speed, sprint speed, stamina cooldown, stamina recovery, and stamina. Vitality stats are most commonly found on vitality items but can be found on weapon and spirit items as well.

Max Health

Max Health is a stat that is derived from base health and other stat bonuses. There are three common ways in which max health is modified:

  • Base Health Gain
  • % Increased Base Health
  • Bonus Health

Base health gain occurs every time the player gets a power increase and varies significantly from hero to hero. For example, Kelvin receives +45 base health every power increase while Haze receives only +27 base health. % Increased Base Health is implicitly added to every vitality item depending on tier according to the table below. Bonus health is usually obtained from items and modifies a hero's max health after base health increases.

Implicit Health Bonuses
Item Tier % Increased Base Health
1 11
2 14
3 17
4 20

Calculating Max Health

Max health is a straightforward calculation relating base health, % increased base health, and bonus health. A hero's base health changes throughout the game as power increase thresholds are met. Meanwhile, % increased base health and bonus health will be applied by items and status effects. To calculate max health at a given point in time the following formula is used:

Some important things to note about this calculation:

  • Bonus health is not increased by the % increased base health bonuses
  • Negative bonuses to health, such as being afflicted by Siphon Bullets will be calculated along with positive health bonuses additively
  • Negative % Max Health such as the modifier on Glass Cannon is applied to the final max health value and will reduce all health after final calculations