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[[File:Patron_VisualNovel_Art.png|thumb|A Patron looming over humans]]
{{Infobox unit
'''The Patron''' is a massive, magical golem and the primary objective in ''Deadlock'' matches. Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron. Patrons are formidable, dealing significant damage to nearby enemies. They are spherical, with a golden, mask-like face, and they can magically levitate above the ground. Patrons can also offer 'boons' to empower their team during battle.
|name=Patron
|Image=Patron Icon.png
|max_health=10000
|health_regen=-
|bullet_resist=0
|spirit_resist=0
|dps=440 / 780
|bullet_damage=-
|attack_range=3000
|melee_damage=-
|move_speed=-
|sprint_speed=-
|soul_value=500
|soul_orbs=13}}
A '''{{PAGENAME}}''' is a deity which takes the form of a large metallic golem.<ref name=":0">Wraith refers to the Patron as a god [https://youtu.be/OuCH1Ck_6zU?si=HS0Igobi8WsvIzR_&t=161 in one of her voicelines.]</ref><ref name=":1">https://youtu.be/JgJPV0jk71A?si=bJQj34q7iNaNj_wo&t=237</ref> Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron, completing the ritual. The Patrons' avatars are spherical, with a golden, mask-like face, and can magically levitate above the ground. During gameplay, the Patrons will comment on player performance, announce any major events, and offer boons that allow players to [[Level|level up]].


The Patron has two [[Shrine]]s located next to it. Once these Shrines are destroyed, there are two phases: the regular Patron and a '''Weakened Patron'''.
== Overview ==
Patrons are formidable units that are found hovering around in each team's base. When an opposing [[Heroes|hero]] or [[Trooper]] walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the [[Walker]] and [[Guardian]] beams, which makes it fairly easy to avoid in the right circumstances.
 
While naturally immune to damage, a Patron can be made vulnerable by destroying the two [[Shrine|Shrines]] located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16 seconds. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.
 
The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby.
 
Defeating the Patron's first phase does not award any immediate [[Souls]]. However, it will release 13 Soul Orbs that add up to 500 Souls total.


== Weakened Patron ==
== Weakened Patron ==
After a team diminishes the health of phase one, the Patron takes a moment to transform into a Weakened Patron and moves into the pit of its teams base. In this weakened state, the Patron has an effect similar to [[Torment Pulse]] and damages [[Trooper]]s and [[Heroes]] around it.
In its second phase, the Patron will enter its Weakened form, losing its limbs and hovering inside the pit of its team's base. In this weakened state, the Patron has an effect similar to [[Torment Pulse]] and damages [[Trooper]]s and [[heroes]] around it. Similar to [[Mid-Boss|Mid Boss]], the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it.  


== Lore ==
== Lore ==
According to the lore, Patrons are magical entities who petition players to participate in battles, called '''Rituals.'''
According to the lore, Patrons are gods who petition players to participate in battles, called '''[[The Ritual|Rituals]]'''. Each Patron must form a covenant with 6 players in hopes of being summoned to walk amongst them.<ref name=":0" /><ref name=":1" />[[File:Patron_VisualNovel_Art.png|thumb|A Patron looming over humans|none]]
== Trivia ==
 
* Interestingly, Weakened Patrons will actually drop 250 Souls upon death, despite the player never being able to spend them.
* The Patron is referred to as "titan" in the game files.
* The text across the Patron's crest reads [[File:Patron playtest crest.png|thumb]]


<blockquote>
KILOZS BOTAREX UNDT VOXT DIOKOTOS DEOS TOPAX DE OS HOLINAS UXFAXT TOV LIMOT OBERXO


GOL EN TAX FOXIST HARFT DEOS MAX OPUS DEONI SUX TOS DUO POLINUAX DREOX SIDWEG


REBTIS AST MECTONUS MAX DERIKT POLTERMUSON DEFONAL WEKMOXAN GETOX DEO
</blockquote>


HP and stuff later:
== References ==
<references/>


{{Units}}
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Latest revision as of 23:48, 22 November 2024

Patron

Stats
Health
Base Health:

10000

Health Regen:

-

Bullet Resist:

0%

Spirit Resist:

0%

Damage
Damage: -
DPS: 440 / 780
Range: 3000
Melee Damage: -
Souls
Total Souls: Souls500
Soul Orbs: 13

A Patron is a deity which takes the form of a large metallic golem.[1][2] Each team’s base houses a Patron, and victory is secured by defeating the opposing team's Patron, completing the ritual. The Patrons' avatars are spherical, with a golden, mask-like face, and can magically levitate above the ground. During gameplay, the Patrons will comment on player performance, announce any major events, and offer boons that allow players to level up.

Overview[edit | edit source]

Patrons are formidable units that are found hovering around in each team's base. When an opposing hero or Trooper walks within its range, the Patron will unleash a beam of energy at them, dealing very large damage over time. The beam itself is slow moving, and does not lock onto targets unlike the Walker and Guardian beams, which makes it fairly easy to avoid in the right circumstances.

While naturally immune to damage, a Patron can be made vulnerable by destroying the two Shrines located within its base. After they've been destroyed, the Patron's attack will become stronger but also allow it to take damage. After successfully depleting its health bar fully, the Patron will enter a second phase; becoming invulnerable again and moving into a small pit within the base over 16 seconds. Once it has finished travelling, it will become vulnerable again, now a Weakened Patron.

The Patrons are currently the only structures that will slowly regenerate health over time after not being damaged for a brief period. They are also protected by backdoor protection, which increases their health regeneration further when no enemy Troopers are nearby.

Defeating the Patron's first phase does not award any immediate Souls. However, it will release 13 Soul Orbs that add up to 500 Souls total.

Weakened Patron[edit | edit source]

In its second phase, the Patron will enter its Weakened form, losing its limbs and hovering inside the pit of its team's base. In this weakened state, the Patron has an effect similar to Torment Pulse and damages Troopers and heroes around it. Similar to Mid Boss, the Patron is also immune to all incoming damage from outside the pit, forcing players to get in close if they want to damage it.

Lore[edit | edit source]

According to the lore, Patrons are gods who petition players to participate in battles, called Rituals. Each Patron must form a covenant with 6 players in hopes of being summoned to walk amongst them.[1][2]

A Patron looming over humans

Trivia[edit | edit source]

  • Interestingly, Weakened Patrons will actually drop 250 Souls upon death, despite the player never being able to spend them.
  • The Patron is referred to as "titan" in the game files.
  • The text across the Patron's crest reads

KILOZS BOTAREX UNDT VOXT DIOKOTOS DEOS TOPAX DE OS HOLINAS UXFAXT TOV LIMOT OBERXO

GOL EN TAX FOXIST HARFT DEOS MAX OPUS DEONI SUX TOS DUO POLINUAX DREOX SIDWEG

REBTIS AST MECTONUS MAX DERIKT POLTERMUSON DEFONAL WEKMOXAN GETOX DEO

References[edit | edit source]