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Fixed ability point info
 
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'''Walkers''' are one of the two types of defenses for the [[Patron]], along with [[Guardian|Guardians]]. Walkers are very large metal automatons with four legs. There is one Walker standing as a second line of defense on each lane, after the first Guardian. Walkers can be labeled either Sapphire or Amber depending on the team.
{{Infobox unit
|name=Walker
|Image=Walker Icon.png
|max_health=5800
|health_regen=0
|bullet_resist=0
|spirit_resist=0
|dps=-
|bullet_damage=350
|attack_range=1600
|melee_damage=350
|move_speed=0
|sprint_speed=0
|soul_value=700
|soul_orbs=12}}
'''Walkers''' are one of the two types of defenses protecting the [[Patron]], along with [[Guardian|Guardians]]. They are very large metal automatons with four legs that hold a strange disc in their hands, which they use as a weapon.


Destroying the first Walker of the opposing team unlocks one [[Flex|flex slot]] for all of the heroes of your team. Destroying all of the Walkers unlocks a second [[Flex|flex slot]].
==Overview==
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''4''' Walkers on each team with one individual in each lane. Like Guardians, Walkers are immune to all damage until an enemy [[Trooper]] or [[Heroes|Hero]] has entered its attack radius, prioritising the closest target to it. When attacking, a walker has three attacks it can use:
 
====Fire Beam====
Channels a constantly damaging beam onto a target.
 
====Stomp====
The Walker stomps the ground, dealing damage and stunning enemies for 2 seconds in a very large radius. A Walker will only ever use this attack if an enemy gets too close to it.
 
====Fireball Spray====
The Walker catapults a series of fireballs out of its head, which damage enemies and leave fire trails on the ground where they land.
 
==Destruction==
When a Walker is destroyed: it will grant '''250''' [[Souls]] immediately, and drop the remaining '''450''' in 12 Soul Orbs. No ability point is awarded.
 
When a Walker is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Walker is denied by the defending team, the denied souls are granted to every alive hero on the defending team.
 
====Flex Slots====
Destroying two Walkers of the opposing team unlocks one [[Flex|flex slot]] for all of the heroes on the player's team. Destroying all of the Walkers unlocks a second [[Flex|flex slot]].
 
{{Unit Navbox}}

Latest revision as of 02:30, 19 November 2024

Walker

Stats
Health
Base Health:

5800

Health Regen:

0

Bullet Resist:

0%

Spirit Resist:

0%

Damage
Damage: 350
DPS: -
Range: 1600
Melee Damage: 350
Souls
Total Souls: Souls700
Soul Orbs: 12

Walkers are one of the two types of defenses protecting the Patron, along with Guardians. They are very large metal automatons with four legs that hold a strange disc in their hands, which they use as a weapon.

Overview[edit | edit source]

Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are 4 Walkers on each team with one individual in each lane. Like Guardians, Walkers are immune to all damage until an enemy Trooper or Hero has entered its attack radius, prioritising the closest target to it. When attacking, a walker has three attacks it can use:

Fire Beam[edit | edit source]

Channels a constantly damaging beam onto a target.

Stomp[edit | edit source]

The Walker stomps the ground, dealing damage and stunning enemies for 2 seconds in a very large radius. A Walker will only ever use this attack if an enemy gets too close to it.

Fireball Spray[edit | edit source]

The Walker catapults a series of fireballs out of its head, which damage enemies and leave fire trails on the ground where they land.

Destruction[edit | edit source]

When a Walker is destroyed: it will grant 250 Souls immediately, and drop the remaining 450 in 12 Soul Orbs. No ability point is awarded.

When a Walker is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Walker is denied by the defending team, the denied souls are granted to every alive hero on the defending team.

Flex Slots[edit | edit source]

Destroying two Walkers of the opposing team unlocks one flex slot for all of the heroes on the player's team. Destroying all of the Walkers unlocks a second flex slot.