Weapon Damage: Difference between revisions

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Removed a stray closing parenthesis in the damage formula.
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m →‎Headshots: Mo & Krill
 
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== Headshots ==
== Headshots ==
Aiming for the head will deal increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon.  
Aiming for the head will deal increased damage. [[Troopers]], [[Guardians]], and [[Heroes]] have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. {{HeroIcon|Seven}} receives reduced incoming headshot damage, as do {{HeroIcon|Mo & Krill}}, who have a separate hitbox for each of Mo and Krill's heads.
 
Several items have effects that proc on headshots, such as {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, and {{ItemIcon|Crippling Headshot}}.


== Math ==
== Math ==
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* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots.
* {{ItemIcon|Headhunter}} additionally deals +140 bonus Weapon Damage with headshots.
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
* {{ItemIcon|Pristine Emblem}} additionally increases Weapon Damage by +25% against enemies above 50% health.
* {{ItemIcon|Alchemical Fire}} causes enemies to receive +50% Weapon Damage from the player's team.
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
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Latest revision as of 04:28, 18 November 2024

Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.

Headshots[edit | edit source]

Aiming for the head will deal increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives approximately double base bullet damage when hit by a weapon. Seven receives reduced incoming headshot damage, as do Mo & Krill, who have a separate hitbox for each of Mo and Krill's heads.

Several items have effects that proc on headshots, such as Headshot Booster, Headhunter, and Crippling Headshot.

Math[edit | edit source]

The formula for weapon damage is:
where:

Sources[edit | edit source]

All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:

List of items
NameSoulsCostCategoryStat change
Basic Magazine500Weapon+15% Weapon Damage
Close Quarters500Weapon+25% Weapon Damage
High-Velocity Mag500Weapon+13% Weapon Damage
Hollow Point Ward500Weapon+22% Weapon Damage
Restorative Shot500Weapon+6% Weapon Damage
Active Reload1,250Weapon+10% Weapon Damage
Long Range1,250Weapon+10% Weapon Damage
Long Range1,250Weapon+30% Weapon Damage
Melee Charge1,250Weapon+10% Weapon Damage
Mystic Shot1,250Weapon+12% Weapon Damage
Slowing Bullets1,250Weapon+16% Weapon Damage
Soul Shredder Bullets1,250Weapon+7% Weapon Damage
Alchemical Fire3,000Weapon+14% Weapon Damage
Escalating Resilience3,000Weapon+14% Weapon Damage
Intensifying Magazine3,000Weapon+20% Weapon Damage
Warp Stone3,000Weapon+20% Weapon Damage
Headhunter3,500Weapon+15% Weapon Damage
Point Blank3,500Weapon+45% Weapon Damage
Pristine Emblem3,500Weapon+25% Weapon Damage
Titanic Magazine3,500Weapon+18% Weapon Damage
Sharpshooter4,250Weapon+20% Weapon Damage
Sharpshooter4,250Weapon+50% Weapon Damage
Crippling Headshot6,200Weapon+20% Weapon Damage
Frenzy6,200Weapon+30% Weapon Damage
Glass Cannon6,200Weapon+70% Weapon Damage
Vampiric Burst6,200Weapon+25% Weapon Damage
Silencer7,450Weapon+20% Weapon Damage
Extra Health500Vitality+7% Weapon Damage
Sprint Boots500Vitality+4% Weapon Damage
Bullet Armor1,250Vitality+6% Weapon Damage
Combat Barrier1,250Vitality+22% Weapon Damage
Debuff Reducer1,250Vitality+6% Weapon Damage
Healing Nova1,750Vitality+12% Weapon Damage
Veil Walker3,000Vitality+15% Weapon Damage
Fortitude3,500Vitality+27% Weapon Damage
Debuff Remover4,250Vitality+20% Weapon Damage
Improved Bullet Armor4,250Vitality+10% Weapon Damage
Colossus6,200Vitality+20% Weapon Damage
Inhibitor6,200Vitality+25% Weapon Damage
Leech6,200Vitality+20% Weapon Damage
Phantom Strike6,200Vitality+30% Weapon Damage
Siphon Bullets6,200Vitality+15% Weapon Damage
Extra Charge500Spirit+6% Weapon Damage
Mystic Burst500Spirit+6% Weapon Damage
Duration Extender1,250Spirit+8% Weapon Damage
Improved Burst3,500Spirit+8% Weapon Damage
Rapid Recharge3,500Spirit+12% Weapon Damage
Superior Duration4,250Spirit+15% Weapon Damage
Curse6,200Spirit+20% Weapon Damage
Boundless Spirit9,700Spirit+30% Weapon Damage
  • Headshot Booster deals +40 bonus Weapon Damage with headshots.
  • Monster Rounds increases Weapon Damage against NPCs by +35%.
  • Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
  • Headhunter additionally deals +140 bonus Weapon Damage with headshots.
  • Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
  • Pristine Emblem additionally increases Weapon Damage by +25% against enemies above 50% health.
  • Alchemical Fire causes enemies to receive +50% Weapon Damage from the player's team.
  • Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.

Map spawns[edit | edit source]

  • Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 30 minutes, or +7% Weapon Damage after 30 minutes.