Paradox/Update history: Difference between revisions

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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = November 13, 2024
| changes =
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s
* {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s
}}
{{Update history table/row
| update = November 10, 2024
| changes =
* {{AbilityIcon|Paradoxical Swap}} time increased by 0.1s (to help with camera)
}}
{{Update history table/row
| update = November 7, 2024
| changes =
* Bullet velocity increased from 411 to 525
* {{AbilityIcon|Time Wall}} no longer has charges
* {{AbilityIcon|Time Wall}} no longer deals 10% Max Health Damage
* {{AbilityIcon|Time Wall}} cooldown reduced from 37s to 25s
* {{AbilityIcon|Time Wall}} T2 is now Deals 10% Max Health Damage
* {{AbilityIcon|Kinetic Carbine}} Max Damage Amp increased from 85% to 100%
* {{AbilityIcon|Paradoxical Swap}} time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)
}}
{{Update history table/row
| update = November 1, 2024
| changes =
* {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3s to 2.5s
}}
{{Update history table/row
| update = October 27, 2024
| changes =
* {{AbilityIcon|Pulse Grenade}} Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
}}
{{Update history table/row
| update = October 24, 2024
| changes =
* {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}})
* {{AbilityIcon|Pulse Grenade}} changed from +1 Pulse to +0.8s Duration
* {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s
* {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s
* {{AbilityIcon|Kinetic Carbine}} cannot miss due to evasion
* {{AbilityIcon|Kinetic Carbine}} can now pierce breakables
* {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot
* {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit
}}
{{Update history table/row
| update = October 10, 2024
| changes =
* Bullet growth per boon increased from 0.33 to 0.45.
* {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s.
* Fixed {{AbilityIcon|Time Wall}} not being spawned when looking down while casting.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 48s to 65s.
* {{AbilityIcon|Paradoxical Swap}} range reduced from 30m to 25m.
* {{AbilityIcon|Paradoxical Swap}} T1 now reduces cooldown by 15s.
* {{AbilityIcon|Paradoxical Swap}} T3 now increases range by 20m.
* {{AbilityIcon|Pulse Grenade}} radius reduced from 7m to 6m.
* {{AbilityIcon|Pulse Grenade}} Damage Amp per Stack increased from 5% to 6%.
* {{AbilityIcon|Pulse Grenade}} T3 no longer increases Damage Amp by 2%.
* {{AbilityIcon|Pulse Grenade}} T3 now also increases the radius by 1m per pulse.
}}
{{Update history table/row
| update = September 26, 2024
| changes =
* {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}}.
* {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp.
* Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s.
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = September 12, 2024
| changes =
| changes =
* Fixed issues with {{AbilityIcon|Paradoxical Swap|Paradox}} hitting targets behind walls.
* Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = August 29, 2024
| changes =
| changes =
* Fixed {{AbilityIcon|Paradoxical Swap|Paradox}} still going through even if {{HeroIcon|Paradox}} dies during it.
* Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it.
}}
}}
{{Update history table/row
{{Update history table/row
Line 15: Line 81:
| changes =
| changes =
* Base ammo reduced from 45 to 40
* Base ammo reduced from 45 to 40
* {{AbilityIcon|Kinetic Carbine|Paradox}} projectile size reduced by 10%.
* {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%.
* {{AbilityIcon|Kinetic Carbine|Paradox}} cooldown increased from 24s to 28s.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s.
* {{AbilityIcon|Kinetic Carbine|Paradox}} speed duration reduced from 4s to 3.5s.
* {{AbilityIcon|Kinetic Carbine}} speed duration reduced from 4s to 3.5s.
* {{AbilityIcon|Kinetic Carbine|Paradox}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam|Lash}}.
* {{AbilityIcon|Kinetic Carbine}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T1 reduced from +0.75s Max Stop duration to +0.5s.
* {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.75s Max Stop duration to +0.5s.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T2 cd reduction increased from -8s to -10s.
* {{AbilityIcon|Kinetic Carbine}} T2 cd reduction increased from -8s to -10s.
* {{AbilityIcon|Time Wall|Paradox}} T3 silence duration reduced from 3.5s to 3s.
* {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3.5s to 3s.
* {{AbilityIcon|Paradoxical Swap|Paradox}} projectile size reduced by 10%.
* {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = August 1, 2024
| changes =
| changes =
* Fixed {{AbilityIcon|Paradoxical Swap|Paradox|Paradox Swap}}{{sic}} sometimes putting players behind walls.
* Fixed {{AbilityIcon|Paradoxical Swap}}{{sic}} sometimes putting players behind walls.
* {{AbilityIcon|Kinetic Carbine|Paradox}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
* {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
* Bullet (and {{AbilityIcon|Kinetic Carbine|Paradox}}) projectile speed reduced by 10%.
* Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%.
* Ammo count reduced from 54 to 45.
* Ammo count reduced from 54 to 45.
}}
}}
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| update = July 18, 2024
| update = July 18, 2024
| changes =
| changes =
* {{AbilityIcon|Time Wall|Paradox}} projectile stop duration reduced from 1.25s to 1s.
* {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s.
* {{AbilityIcon|Pulse Grenade|Paradox}} amp duration increased from 6s to 8s.
* {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s.
* {{AbilityIcon|Paradoxical Swap|Paradox}} projectile size reduced by 10%.
* {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = July 11, 2024
| changes =
| changes =
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb|Ivy}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade|Paradox}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask|Warden}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
* Fixed {{AbilityIcon|Time Wall|Paradox}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.
* Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.
* {{AbilityIcon|Kinetic Carbine|Paradox}} collision radius reduced by 10%.
* {{AbilityIcon|Kinetic Carbine}} collision radius reduced by 10%.
* Fixed {{AbilityIcon|Pulse Grenade|Paradox}} not going where you had targeted if you moved quickly during the cast.
* Fixed {{AbilityIcon|Pulse Grenade}} not going where you had targeted if you moved quickly during the cast.
}}
}}
{{Update history table/row
{{Update history table/row
Line 51: Line 117:
| changes =
| changes =
* Base movement speed reduced from 7 to 6.5.
* Base movement speed reduced from 7 to 6.5.
* {{AbilityIcon|Kinetic Carbine|Paradox}} impact radius reduced by 15%.
* {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%.
* {{AbilityIcon|Kinetic Carbine|Paradox}} Max Stop Duration reduced from 0.75 to 0.5.
* {{AbilityIcon|Kinetic Carbine}} Max Stop Duration reduced from 0.75 to 0.5.
* {{AbilityIcon|Kinetic Carbine|Paradox}} buff duration reduced from 6 to 4.
* {{AbilityIcon|Kinetic Carbine}} buff duration reduced from 6 to 4.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T1 increased from +0.5s Max Stop Duration to +0.75.
* {{AbilityIcon|Kinetic Carbine}} T1 increased from +0.5s Max Stop Duration to +0.75.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T2 now also increases buff by +2s.
* {{AbilityIcon|Kinetic Carbine}} T2 now also increases buff by +2s.
* {{AbilityIcon|Paradoxical Swap|Paradox}} range reduced from 35m to 30m.
* {{AbilityIcon|Paradoxical Swap}} range reduced from 35m to 30m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = June 20, 2024
| changes =
| changes =
* {{AbilityIcon|Kinetic Carbine|Paradox}} cooldown increased from 22s to 24s.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s.
* {{AbilityIcon|Paradoxical Swap|Paradox}} cooldown increased from 35s to 45s.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 6, 2024
| update = June 6, 2024
| changes =
| changes =
* Added {{AbilityIcon|Kinetic Carbine|Paradox}} charge audio loop.
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = May 30, 2024
| changes =
| changes =
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade|Paradox}}.
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}.
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine|Paradox}}).
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}).
* Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine|Paradox}}).
* Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine}}).
* {{AbilityIcon|Kinetic Carbine|Paradox}} damage reduced from +100% to +85%.
* {{AbilityIcon|Kinetic Carbine}} damage reduced from +100% to +85%.
* {{AbilityIcon|Paradoxical Swap|Paradox}} range reduced from 40m to 35m.
* {{AbilityIcon|Paradoxical Swap}} range reduced from 40m to 35m.
* Fixed {{AbilityIcon|Paradoxical Swap|Paradox}} being able to grab multiple heroes if they were really close to each other.
* Fixed {{AbilityIcon|Paradoxical Swap}} being able to grab multiple heroes if they were really close to each other.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 23, 2024
| update = May 23, 2024
| changes =
| changes =
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade|Paradox}}'s pulses to go off at once.
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once.
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path.
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path.
* Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun.
* Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun.
* {{AbilityIcon|Kinetic Carbine|Paradox}} Max Damage Amp reduced from 125% to 100%.
* {{AbilityIcon|Kinetic Carbine}} Max Damage Amp reduced from 125% to 100%.
* {{AbilityIcon|Paradoxical Swap|Paradox}} range reduced from 45m to 40m.
* {{AbilityIcon|Paradoxical Swap}} range reduced from 45m to 40m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = May 16, 2024
| changes =
| changes =
* Fixed {{AbilityIcon|Time Wall|Paradox}} damaging units that don't move multiple times instead of once per walk through.
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T3 reduced from +75% to +50%.
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = May 10, 2024
| changes =
| changes =
* {{AbilityIcon|Time Wall|Paradox}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}.
* {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}.
* {{AbilityIcon|Time Wall|Paradox}} bullet freeze base duration reduced from 1.5 to 1.25.
* {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25.
* {{AbilityIcon|Time Wall|Paradox}} no longer deals damage to Mid Boss.
* {{AbilityIcon|Time Wall}} no longer deals damage to Mid Boss.
* {{AbilityIcon|Kinetic Carbine|Paradox}}: Max Damage Amp reduced from 150% to 125%.
* {{AbilityIcon|Kinetic Carbine}}: Max Damage Amp reduced from 150% to 125%.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T3 no longer provides +50% Min Damage Amp.
* {{AbilityIcon|Kinetic Carbine}} T3 no longer provides +50% Min Damage Amp.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T3 reduced from +125% Max Damage to +75%.
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +125% Max Damage to +75%.
}}
}}
}}
}}
[[Category:Heroes]]
 
[[Category:Updates]]
[[Category:Hero changelogs]]

Latest revision as of 15:17, 15 November 2024

Update Changes

November 13, 2024

  • Time Wall Time Stop duration reduced from 0.7s to 0.6s
  • Time Wall duration reduced from 7s to 6s

November 10, 2024

November 7, 2024

  • Bullet velocity increased from 411 to 525
  • Time Wall no longer has charges
  • Time Wall no longer deals 10% Max Health Damage
  • Time Wall cooldown reduced from 37s to 25s
  • Time Wall T2 is now Deals 10% Max Health Damage
  • Kinetic Carbine Max Damage Amp increased from 85% to 100%
  • Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)

November 1, 2024

  • Time Wall T3 silence duration reduced from 3s to 2.5s

October 27, 2024

  • Pulse Grenade Pulse Grenade T3 reduced from +1m per Pulse to +0.75m

October 24, 2024

October 10, 2024

September 26, 2024

September 12, 2024

August 29, 2024

August 15, 2024

August 1, 2024

  • Fixed Paradoxical Swap[sic] sometimes putting players behind walls.
  • Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
  • Bullet (and Kinetic Carbine) projectile speed reduced by 10%.
  • Ammo count reduced from 54 to 45.

July 18, 2024

July 11, 2024

June 27, 2024

June 20, 2024

June 6, 2024

May 30, 2024

May 23, 2024

May 16, 2024

  • Fixed Time Wall damaging units that don't move multiple times instead of once per walk through.
  • Kinetic Carbine T3 reduced from +75% to +50%.

May 10, 2024