Melee Charge: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
No edit summary
Sylphoid (talk | contribs)
moving notes, reword
 
(17 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox item
{{Infobox item
|item_imagefilepath=Melee Charge
| item_imagefilepath   = Melee Charge
|item_name=Melee Charge
| item_name           = Melee Charge
|item_type=Weapon
| item_type           = Weapon
|item_tier=2
| item_tier           = 2
|has_components=false
| has_components       = false
|has_passive1=true
| has_passive1         = true
|has_passive2=false
| has_passive2         = false
|has_active1=false
| has_active1         = false
|has_iscomponentof=false
| has_iscomponentof   = false
|item_stat1=+15% [[Weapon Damage]]
| item_stat1           = +10% [[Weapon Damage]]
|item_stat2=+100 Bonus [[Health]]
| item_stat2           = +75 Bonus [[Health]]
|item_stat3=+1 [[Health Regen]]
| item_stat3           = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
|item_stat4=40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| souls               = 1,250
|souls=1,250
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full.
|passive1_description=Increases your Heavy Melee charge distance. When you perform a '''Heavy Melee''' attack against an enemy, your weapon '''[[reload]]s instantly'''.
| passive1_cooldown   = 16s
|passive1_cooldown=8.5s
| passive1_stat1       = +20% Bonus Heavy Melee Damage
|passive1_stat1=+20% Bonus Heavy Melee Damage
}}
}}
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bonus [[Health]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.  
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]], Bonus [[Health]] and [[Health Regen]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and instantly reload a hero's weapon.


It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,250}} [[Souls]].
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,250}}.
 
== Notes ==
* If the player is reloading when it activates, it will instantly finish the reload. If not reloading, it will grant +100% Bonus Ammo to the magazine instead.
* The bonus damage will only occur if the item activates. If it is on cooldown or bonus ammo is full, the player will not gain the +20% Bonus Heavy Melee Damage.
* The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.


== Update history ==
== Update history ==
'''<u>08-29-2024 Update</u>'''
{{Main|Melee Charge/Update history}}
 
{{Update history}}
* '''New''': Now grants +1 Health Regen


{{Item_Navbox}}
{{Item_Navbox}}
[[Category:Items]]

Latest revision as of 20:06, 13 November 2024

Melee Charge
Cost Souls1,250
Tier 2
Shop Bonus +10% Weapon Damage
+10% Weapon Damage
+75 Bonus Health
40% Heavy Melee Distance
Passive 16s
Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon weapon instantly or give you up to +100% bonus ammo. Only activates when Bonus Ammo is not full.
+20% Bonus Heavy Melee Damage



Melee Charge is a Tier 2 Weapon Item that grants additional Weapon Damage and Bonus Health. Its passive effect causes Heavy Melee attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.

It can be purchased from the Shop for Souls1,250.

Notes[edit | edit source]

  • If the player is reloading when it activates, it will instantly finish the reload. If not reloading, it will grant +100% Bonus Ammo to the magazine instead.
  • The bonus damage will only occur if the item activates. If it is on cooldown or bonus ammo is full, the player will not gain the +20% Bonus Heavy Melee Damage.
  • The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.

Update history[edit | edit source]

Main article: Melee Charge/Update history
Update Changes

November 7, 2024

  • No longer grants +1 HP Regen.
  • Weapon Damage reduced from 12% to 10%.

October 24, 2024

  • Weapon Damage reduced from 15% to 12%.
  • Health reduced from 100 to 75.

October 10, 2024

  • Cooldown increased from 10.5s to 16s.