Melee Charge: Difference between revisions
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11-07-2024 Update changes |
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| has_active1 = false | | has_active1 = false | ||
| has_iscomponentof = false | | has_iscomponentof = false | ||
| item_stat1 = + | | item_stat1 = +10% [[Weapon Damage]] | ||
| item_stat2 = + | | item_stat2 = +75 Bonus [[Health]] | ||
| item_stat3 | | item_stat3 = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance | ||
| souls = 1,250 | | souls = 1,250 | ||
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full. | | passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full. | ||
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| passive1_stat1 = +20% Bonus Heavy Melee Damage | | passive1_stat1 = +20% Bonus Heavy Melee Damage | ||
}} | }} | ||
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] | '''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bonus [[Health]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full. | ||
If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine instead. | If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine instead. |
Latest revision as of 16:07, 8 November 2024
Melee Charge | ||||
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1,250 | Weapon Damage
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+10% Weapon Damage | ||||
+75 Bonus Health | ||||
40% Heavy Melee Distance | ||||
Passive | 16s | |||
Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon weapon instantly or give you up to +100% bonus ammo. Only activates when Bonus Ammo is not full.
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Melee Charge is a Tier 2 Weapon Item that grants additional Weapon Damage and Bonus Health. Its passive effect causes Heavy Melee attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.
If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine instead.
The bonus damage will only occur if the item activates. If it is on cooldown or your bonus ammo is full, you will not gain the +20% Bonus Heavy Melee Damage.
The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if you hit multiple enemies at once.
It can be purchased from the Shop for 1,250.
Update history[edit | edit source]
- Main article: Update history
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