Melee Charge: Difference between revisions

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Snes (talk | contribs)
11-07-2024 Update changes
 
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| has_active1          = false
| has_active1          = false
| has_iscomponentof    = false
| has_iscomponentof    = false
| item_stat1          = +12% [[Weapon Damage]]
| item_stat1          = +10% [[Weapon Damage]]
| item_stat2          = +100 Bonus [[Health]]
| item_stat2          = +75 Bonus [[Health]]
| item_stat3           = +1 [[Health Regen]]
| item_stat3          = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| item_stat4           = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| souls                = 1,250
| souls                = 1,250
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full.
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full.
Line 18: Line 17:
| passive1_stat1      = +20% Bonus Heavy Melee Damage
| passive1_stat1      = +20% Bonus Heavy Melee Damage
}}
}}
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]], Bonus [[Health]] and [[Health Regen]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.  
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bonus [[Health]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.  


If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine instead.
If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine instead.

Latest revision as of 16:07, 8 November 2024

Melee Charge
+10%
Souls1,250
Weapon Damage
+10% Weapon Damage
+75 Bonus Health
40% Heavy Melee Distance
Passive 16s
Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon weapon instantly or give you up to +100% bonus ammo. Only activates when Bonus Ammo is not full.
+20% Bonus Heavy Melee Damage



Melee Charge is a Tier 2 Weapon Item that grants additional Weapon Damage and Bonus Health. Its passive effect causes Heavy Melee attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.

If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine instead.

The bonus damage will only occur if the item activates. If it is on cooldown or your bonus ammo is full, you will not gain the +20% Bonus Heavy Melee Damage.

The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if you hit multiple enemies at once.

It can be purchased from the Shop for Souls1,250.

Update history[edit | edit source]

Main article: Update history
Update Changes

November 7, 2024

  • No longer grants +1 HP Regen.
  • Weapon Damage reduced from 12% to 10%.

October 24, 2024

  • Weapon Damage reduced from 15% to 12%.
  • Health reduced from 100 to 75.

October 10, 2024

  • Cooldown increased from 10.5s to 16s.