Death: Difference between revisions
Created page with "{{Stub}}<!--this page will need the formula on how death timer increases, and it needs more pictures. Find the 2 second jingle that plays right before respawning--> '''Death''' occurs when a hero takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, souls are rewarded to heroes who earned a kill or an assist, and other hero or s..." |
no more soul rebirth lol |
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== Death timer == | == Death timer == | ||
As the game progresses, the player will take longer to respawn. | As the game progresses, the player will take longer to respawn. | ||
{{Navbox gameplay}} | {{Navbox gameplay}} |
Latest revision as of 06:50, 8 November 2024
Death occurs when a hero takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, souls are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below.
Overview[edit | edit source]
Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes.
While dead, players can browser the shop, spectate their teammates, and talk in chat. If all allies are dead, only the Patron's perspective can be seen.
Once the countdown reaches zero, heroes will respawn back in base.
Death timer[edit | edit source]
As the game progresses, the player will take longer to respawn.
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