Guardian: Difference between revisions
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{{Infobox unit | <div style="float:right;"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--> | ||
|name= | <tabber> | ||
|Image=Guardian Icon.png | |-|Guardian= | ||
|max_health= | {{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health=5500|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}} | ||
|health_regen= | |-|Base Guardian= | ||
|bullet_resist= | {{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health=4300|health_regen=0|bullet_resist=40|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}} | ||
|spirit_resist=0 | </tabber></div> | ||
|dps=28 | |||
|bullet_damage=16 | |||
|attack_range=1500 | |||
|melee_damage=200 | |||
|move_speed=0 | |||
|sprint_speed=0 | |||
|soul_value=275 | |||
|soul_orbs=4}} | |||
{{Infobox unit | |||
|name=Guardian | |||
|Image=Guardian Icon.png | |||
|max_health= | |||
|health_regen=0 | |||
|bullet_resist= | |||
|spirit_resist=0 | |||
|dps=28 | |||
|bullet_damage=16 | |||
|attack_range=1500 | |||
|melee_damage=200 | |||
|move_speed=0 | |||
|sprint_speed=0 | |||
|soul_value=275 | |||
|soul_orbs=4}} | |||
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | '''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | ||
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====Flex Slots==== | ====Flex Slots==== | ||
After a team has successfully destroyed | After a team has successfully destroyed 3 of the Lane Guardians, the first [[Flex]] Item Slot will be unlocked. | ||
==Base Guardian== | ==Base Guardian== | ||
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====Health Regeneration==== | ====Health Regeneration==== | ||
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection | Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>65 Health/s</b>. | ||
====Boons==== | |||
After defeating the two base guardian for a lane, the team who took the guardians and the creeps for that team get a Zipline speed boost for the rest of the game on that lane. | |||
== Update history == | == Update history == | ||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = October 24, 2024 | |||
| changes = | |||
[ Misc Gameplay ] | |||
* Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground | |||
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes | |||
* Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes | |||
* Base Guardians and Shrines no longer have out-of-combat regen | |||
}} | |||
{{Update history table/row | |||
| update = October 15, 2024 | |||
| changes = | |||
* First flex slot is now granted after 3 Guardians die instead of 4 | |||
* Range to attack lane Guardians increased from 19m to 20m | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = October 10, 2024 | | update = October 10, 2024 |
Latest revision as of 16:56, 6 November 2024
Guardians are one of the two types of defenses protecting the Patron, along with Walkers. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all Troopers and Heroes that enter its radius.
Overview[edit | edit source]
In total, there are 12 Guardians on either side of the Map; one in each lane acting as the first line of defense, and four pairs of Base Guardians defending the Shrines. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time.
When a Guardian is destroyed, its soul bounty is granted to every alive hero on the opposing team. If a soul orb from a Guardian is denied by the defending team, the denied souls are granted to every alive hero on the defending team.
Resistances[edit | edit source]
Guardians take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min).
Flex Slots[edit | edit source]
After a team has successfully destroyed 3 of the Lane Guardians, the first Flex Item Slot will be unlocked.
Base Guardian[edit | edit source]
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.
Resistances[edit | edit source]
Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
Nearby Enemy Heroes | Bullet Resist |
---|---|
0 | 40% |
1 | 20% |
2 | 0% |
3 | -20% |
4 | -40% |
5 | -60% |
6 | -80% |
Health Regeneration[edit | edit source]
Like the Shrines and Patron, Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore 65 Health/s.
Boons[edit | edit source]
After defeating the two base guardian for a lane, the team who took the guardians and the creeps for that team get a Zipline speed boost for the rest of the game on that lane.
Update history[edit | edit source]
Update | Changes |
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[ Misc Gameplay ]
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| |
[General Changes]
[Misc Gameplay]
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[General Changes]
[Misc Gameplay]
[Map Changes]
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