Damage Shield: Difference between revisions
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'''Damage Shields''' are pools of | [[File:Bullet and Spirit Shields.png|thumb|Pocket with 290 bullet shield and 550 spirit shield]] | ||
'''Damage Shields''' are pools of additional health that take damage before [[Health]] is reduced. There are two types of shields: [[Bullet Damage|Bullet]] Shields and [[Spirit Damage|Spirit]] Shields, each of which blocks only the respective damage types. Melee Damage is also blocked by bullet shields. [[Damage Resistance]]s do not apply to shields. Once damaged or fully depleted, they will fully recover after some time. | |||
== Notes == | |||
* [[Troopers]], [[Guardian]]s, [[Walker]]s, the [[Patron]], and [[Denizen]]s ignore shields and deal damage directly to health. | |||
* Any instance of excess damage dealt to completely destroy a shield is then done to health. | |||
** For example, a Dynamo with 100 spirit shield health takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's spirit shield, the remaining 68 spirit damage is subject to spirit resist, and the final calculation is done to health. | |||
== Recovery == | == Recovery == | ||
If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This | If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This countdown will be interrupted by taking damage. | ||
If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after | If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage. | ||
== Sources of Damage Shields == | == Sources of Damage Shields == | ||
===Bullet Shields=== | |||
{{Item stat table|Bullet Shield Health}} | |||
{{ | ===Spirit Shields=== | ||
{{Item stat table|Spirit Shield Health}} | |||
{{ | |||
}} | |||
== Update history == | == Update history == | ||
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{{ | {{Stat Navbox}} |
Latest revision as of 06:52, 1 November 2024
Damage Shields are pools of additional health that take damage before Health is reduced. There are two types of shields: Bullet Shields and Spirit Shields, each of which blocks only the respective damage types. Melee Damage is also blocked by bullet shields. Damage Resistances do not apply to shields. Once damaged or fully depleted, they will fully recover after some time.
Notes[edit | edit source]
- Troopers, Guardians, Walkers, the Patron, and Denizens ignore shields and deal damage directly to health.
- Any instance of excess damage dealt to completely destroy a shield is then done to health.
- For example, a Dynamo with 100 spirit shield health takes 168 spirit damage from Vindicta's Assassinate. 100 spirit damage will break Dynamo's spirit shield, the remaining 68 spirit damage is subject to spirit resist, and the final calculation is done to health.
Recovery[edit | edit source]
If not fully depleted, a shield will begin recovery if it has not been damaged in the past 20 seconds. This countdown will be interrupted by taking damage.
If fully depleted, a shield will begin recovery after 50 seconds regardless of whether the player has taken the respective damage type recently. This recovery will persist for a few seconds even after the player has taken damage.
Sources of Damage Shields[edit | edit source]
Bullet Shields[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Headshot Booster | 500 | Weapon | +40 Bullet Shield Health |
High-Velocity Mag | 500 | Weapon | +65 Bullet Shield Health |
Restorative Shot | 500 | Weapon | +100 Bullet Shield Health |
Long Range | 1,250 | Weapon | +140 Bullet Shield Health |
Alchemical Fire | 3,000 | Weapon | +225 Bullet Shield Health |
Headhunter | 3,500 | Weapon | +150 Bullet Shield Health |
Sharpshooter | 4,250 | Weapon | +200 Bullet Shield Health |
Lucky Shot | 6,200 | Weapon | +150 Bullet Shield Health |
Spiritual Overflow | 6,200 | Weapon | +225 Bullet Shield Health |
Combat Barrier | 1,250 | Vitality | +325 Bullet Shield Health |
Divine Barrier | 1,250 | Vitality | +260 Bullet Shield Health |
Reactive Barrier | 1,250 | Vitality | +350 Bullet Shield Health |
Veil Walker | 3,000 | Vitality | +250 Bullet Shield Health |
Withering Whip | 1,250 | Spirit | +100 Bullet Shield Health |
Diviner's Kevlar | 6,200 | Spirit | +700 Bullet Shield Health |
Magic Carpet | 6,200 | Spirit | +400 Bullet Shield Health |
Spirit Shields[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Hollow Point Ward | 500 | Weapon | +95 Spirit Shield Health |
Shadow Weave | 6,200 | Weapon | +300 Spirit Shield Health |
Divine Barrier | 1,250 | Vitality | +260 Spirit Shield Health |
Enchanter's Barrier | 1,250 | Vitality | +300 Spirit Shield Health |
Reactive Barrier | 1,250 | Vitality | +200 Spirit Shield Health |
Veil Walker | 3,000 | Vitality | +250 Spirit Shield Health |
Mystic Burst | 500 | Spirit | +40 Spirit Shield Health |
Spirit Strike | 500 | Spirit | +80 Spirit Shield Health |
Improved Cooldown | 1,250 | Spirit | +100 Spirit Shield Health |
Knockdown | 3,000 | Spirit | +200 Spirit Shield Health |
Silence Glyph | 3,000 | Spirit | +150 Spirit Shield Health |
Improved Burst | 3,500 | Spirit | +100 Spirit Shield Health |
Superior Cooldown | 4,250 | Spirit | +150 Spirit Shield Health |
Diviner's Kevlar | 6,200 | Spirit | +700 Spirit Shield Health |
Magic Carpet | 6,200 | Spirit | +400 Spirit Shield Health |
Update history[edit | edit source]
Update | Changes |
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