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| <small>Categories like this one are actively changing as ''[[Deadlock]]'' continues to be developed and updated. Keep your eyes peeled for any new items being added or removed from the game, and come [https://deadlocked.wiki/index.php?title=Special:CreateAccount update the wiki] with us!</small>
| | The '''Weapon''' category is composed of [[items]] geared towards damage and general utility related to weapons (e.g. [[Basic Magazine]] for increased ammo capacity & weapon damage, [[Active Reload]] for increased reload speed, etc.), as well as modifiers for existing weapon behavior. |
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| The '''Weapon''' category comprises of [[items]] geared towards damage and general utility related to weapons (e.g. [[Basic Magazine]] for increased ammo capacity & weapon damage, [[Active Reload]] for increased reload speed, etc.), as well as modifiers for existing weapon behavior. | |
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| {{Infobox ShopItems|weapon items=true}} | | {{Infobox ShopItems|weapon items=true}} |
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| == Weapons Items Expanded == | | ==List of Weapon Items== |
| {{Weapon Items List}} | | {{Weapon Items List}} |
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| == 500 souls ==
| | {{Item_Navbox}} |
| {{Infobox item|item_imagefilepath=Basic Magazine|item_name=Basic Magazine|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=true|item_stat1=+24% [[Ammo]]|item_stat2=+15% [[Weapon Damage]]|souls=500|iscomponentof1_name=Titanic Magazine}}{{Infobox item|item_imagefilepath=Close Quarters|item_name=Close Quarters|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+85 [[Bullet Shield]] Health|souls=500|passive1_description=Deal additional '''[[Weapon Damage]]''' when in '''close range''' to your target.|passive1_cooldown=|passive1_stat1=+25% Weapon Damage Conditional: Close Range|passive1_stat2=Condition: 15m Close Range|name=Close Quarters|category=Weapon|type=Passive|description=Deal additional '''Weapon Damage''' when in '''close range''' to your target.|conditional_buff=+25% Weapon Damage|condition=15m Close Range|icon=Basic Magazine.png|ammo=+24%|weapon_damage=+15%|component_of=Point Blank|ability_type=Passive}}{{Infobox item|item_imagefilepath=Headshot Booster|item_name=Headshot Booster|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+5% [[Fire Rate]]|item_stat2=+40 [[Bullet Shield]] Health|souls=500|passive1_description=Deal bonus [[Weapon Damage]] with [[headshot]]s|passive1_cooldown=7 s|passive1_stat1=+45 Head Shot Bonus Damage|name=Headshot Booster|category=Weapon|type=Passive|description=Deal bonus '''Weapon Damage''' with '''headshots'''.|cooldown=7|icon=Basic Magazine.png|fire_rate=+5%|bullet_shield_health=+40|value1=45|effect1=Head Shot Bonus Damage|component_of=Point Blank|ability_type=Passive}}{{Infobox item|item_imagefilepath=High-Velocity Mag|item_name=High-Velocity Mag|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Bullet Velocity]]|item_stat2=14% [[Weapon Damage]]|item_stat3=+50 [[Bullet Shield]] Health|souls=500}}{{Infobox item|item_imagefilepath=Hollow Point Ward|item_name=Hollow Point Ward|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+85 [[Spirit Shield]] Health|item_stat2=+4 [[Spirit Power]]|souls=500|passive1_description=When you are '''above 60% [[health]]''', deal additional '''[[Weapon Damage]]'''.|passive1_cooldown=|passive1_stat1=+20% Weapon Damage (Conditional)|name=Hollow Point Ward|type=Weapon|icon=|ammo=|weapon_damage=|component_of=|description=|ability_type=Passive}}{{Infobox item|item_imagefilepath=Monster Rounds|item_name=Monster Rounds|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+35% [[Weapon Damage]] vs. [[NPC]]s|item_stat2=+35% [[Bullet Resist]] vs. NPCs|item_stat3=+50 Bonus [[Health]]|item_stat4=+1 [[Health Regen]]|souls=500}}{{Infobox item|item_imagefilepath=Rapid Rounds|item_name=Rapid Rounds|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+12% [[Fire Rate]]|item_stat2=+1 m/s [[Sprint Speed]]|item_stat3=-50 Max [[Health]]|souls=500}} | | [[Category:Gameplay]] |
| == 1,250 souls ==
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| {{Infobox item|item_imagefilepath=Active Reload|item_name=Active Reload|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+10% [[Weapon Damage]]|item_stat2=-20% [[Reload Time]]|souls=1,250|passive1_description=Passive: While [[reload]]ing, pressing [R] during the highlighted portion will '''instantly finish your reload''' and grant you '''[[Fire Rate]]''' and '''[[Bullet Lifesteal]]'''.|passive1_cooldown=17s|passive1_stat1=+20% Fire Rate|passive1_stat2=+22% Bullet Lifesteal|passive1_stat3=7s Duration|description=Passive: While reloading, pressing [R] during the highlighted portion will '''instantly finish your reload''' and grant you '''Fire Rate''' and '''Bullet Lifesteal'''.|ability_type=Passive}}{{Infobox item|item_imagefilepath=Berserker|item_name=Berserker|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+4 [[Ammo]]|item_stat2=+8% [[Bullet Resist]]|souls=1250|passive1_description=Your '''[[Weapon Damage]]''' increases as you take sustained damage.|passive1_cooldown=|passive1_stat1=+5% Weapon Damage per Stack|passive1_stat2=110 Damage taken to Stack|passive1_stat3=10 Max Stacks|passive1_stat4=10 Duration}}{{Infobox item|item_imagefilepath=Kinetic Dash|item_name=Kinetic Dash|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+100 Bonus [[Health]]|item_stat2=+1.5 [[Health Regen]]|souls=1250|passive1_description=Your next '''Dash-Jump''' does not cost an extra [[stamina]] and you gain '''[[Fire Rate]]''' and bonus '''[[Ammo]]''' until your next [[reload]]. Lasts up to 8s.|passive1_cooldown=10s|passive1_stat1=+25% '''Fire Rate'''|passive1_stat2=+5 '''Temporary Ammo'''|passive1_stat3=8s Duration}}{{Infobox item|item_imagefilepath=Long Range|item_name=Long Range|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=true|item_stat1=+20% [[Ammo]]|item_stat2=+90 [[Bullet Shield]]|souls=1250|passive1_description=Deal additional [[Weapon Damage]] when beyond a minimum distance from your target. 15m.|passive1_cooldown=|passive1_stat1=+40% Weapon Damage|passive1_stat2=Conditional, 15m Minimum Distance|iscomponentof1_name=Sharpshooter}}{{Infobox item|item_imagefilepath=Melee Charge|item_name=Melee Charge|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+15% [[Weapon Damage]]|item_stat2=+100 Bonus [[Health]]|item_stat3=+1 [[Health Regen]]|souls=1250|passive1_description=Increases your '''[[Melee attack#Heavy|Heavy Melee]]''' charge distance. When you perform a '''Heavy Melee''' attack against an enemy, your weapon '''[[reload]]s instantly'''.|passive1_cooldown=}}{{Infobox item|item_imagefilepath=Mystic Shot|item_name=Mystic Shot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+12% [[Weapon Damage]]|item_stat2=+4 [[Spirit Power]]|souls=1,250|passive1_description=Your next bullet deals bonus [[Spirit Damage]]|passive1_cooldown=6s|passive1_stat1=+65 Spirit Damage}}{{Infobox item|item_imagefilepath=Slowing Bullets|item_name=Slowing Bullets|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=true|item_stat1=+16% [[Weapon Damage]]|item_stat2=+5 [[Spirit Power]]|souls=1250|passive1_description=Your bullets apply '''Movement [[Slow]]'''|passive1_cooldown=|passive1_stat1=25% Movement Slow
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| (Conditional)|passive1_stat2=1.3s Slow Duration|iscomponentof1_name=Silencer}}{{Infobox item|item_imagefilepath=Soul Shredder Bullets|item_name=Soul Shredder Bullets|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+6% [[Weapon Damage]]|souls=1250|passive1_description=Your Bullets apply a debuff that amplifies your '''[[Spirit Damage]]''' against the target and grants you '''[[Spirit Lifesteal]]''' against them|passive1_cooldown=|passive1_stat1=10% Spirit Amp|passive1_stat2=+20% Lifesteal|passive1_stat3=6s Debuff Duration}}{{Infobox item|item_imagefilepath=Swift Striker|item_name=Swift Striker|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+22% [[Fire Rate]]|item_stat2=-5% [[Bullet Resist]]|item_stat3=+10% [[Ammo]]|souls=1,250}}{{Infobox item|item_imagefilepath=Fleetfoot|item_name=Fleetfoot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+75 Bonus [[Health]]|item_stat2=+25% [[Slide]] Distance|souls=1250|passive1_description=Removes the [[Move Speed|Movement Speed]] penalty while shooting.|passive1_cooldown=None|active1_description=Gain bonus Movement Speed and Ammo.|active1_cooldown=22s|active1_stat1=+4m/s Movement Speed|active1_stat2=+30% Temporary [[Ammo]]|active1_stat3=4s Duration}}
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| == 3,000+ souls ==
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| {{Infobox item|item_imagefilepath=Burst Fire|item_name=Burst Fire|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+12% [[Fire Rate]]|item_stat2=+50% [[Slide]] Distance|souls=3000|passive1_description=Briefly gain Fire Rate and [[Move Speed]] when one of your bullets hits an enemy hero|passive1_cooldown=8s Cooldown|passive1_stat1=+30% Fire Rate (Conditional)|passive1_stat2=+2 m/s Move Speed (Conditional)|passive1_stat3=4s Duration}}{{Infobox item|item_imagefilepath=Escalating Resilience|item_name=Escalating Resilience|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+14% [[Fire Rate]]|item_stat2=+14% [[Weapon Damage]]|souls=3000|passive1_description=Grants [[Bullet Resist]] when your bullets hit an enemy hero. Each shot can only grant one stack.|passive1_cooldown=NA|passive1_stat1=40% Max Bullet Resist|passive1_stat2=2% Bullet Resist per Stack
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| 20s Stack Duration}}{{Infobox item|item_imagefilepath=Hunter's Aura|item_name=Hunter's Aura|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+150 Bonus [[Health]]|souls=3,000|passive1_description=Reduces nearby enemies' [[Bullet Resist]] and [[Fire Rate]]. If there is only one enemy hero nearby, this effect is tripled.|passive1_cooldown=NA|passive1_stat1=Conditional: -10% Bullet Resist|passive1_stat2=Conditional: 10% Fire Rate Slow|passive1_stat3=15m Radius|ability_type=Passive}}{{Infobox item|item_imagefilepath=Intensifying Magazine|item_name=Intensifying Magazine|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% [[Ammo]]|item_stat2=+20% [[Weapon Damage]]|souls=3,000|passive1_description=Increases Weapon Damage as you continuously fire your weapon.|passive1_cooldown=NA|passive1_stat1=Conditional: 75% Max Weapon Damage|passive1_stat2=3s Time for Max Damage|ability_type=Passive}}{{Infobox item|item_imagefilepath=Point Blank|item_name=Point Blank|item_type=Weapon|has_components=true|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+15% [[Bullet Resist]]|item_stat2=+1 [[Stamina]]|souls=3,500|component1_name=Close Quarters|passive1_description=When in close range to your target, gain [[Weapon Damage]] and your bullets apply a [[Movement Slow]]|passive1_cooldown=NA|passive1_stat1=Conditional: +45% Weapon Damage|passive1_stat2=Conditional: 25% Movement Slow|passive1_stat3=2s Slow Duration|passive1_stat4=15m Close Range|ability_type=Passive}}{{Infobox item|item_imagefilepath=Pristine Emblem|item_name=Pristine Emblem|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% [[Weapon Damage]]|item_stat2=+12 [[Spirit Power]]|item_stat3=+12% [[Spirit Resist]]|souls=3000|passive1_description=Your attacks have additional Weapon Damage against enemies above 50% [[health]].|passive1_cooldown=|passive1_stat1=+25% Weapon Damage (Conditional)}}{{Infobox item|item_imagefilepath=Sharpshooter|item_name=Sharpshooter|item_type=Weapon|has_components=true|has_passive1=true|has_passive2=true|has_active1=false|has_iscomponentof=false|item_stat1=+20% [[Ammo]]|item_stat2=+15% Weapon Fall-off Range|item_stat3=+30% Weapon Zoom|item_stat4=+175 [[Bullet Shield]]|souls=4,250|component1_name=Long Range|passive1_description=Deal additional [[Weapon Damage]] when beyond a minimum distance from your target.|passive1_cooldown=|passive1_stat1=+70% Weapon Damage (15m Min. Distance)}}{{Infobox item|item_imagefilepath=Tesla Bullets|item_name=Tesla Bullets|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+14% [[Fire Rate]]|souls=3,000|passive1_description=Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.|passive1_cooldown=NA|passive1_stat1=30 Shock Damage|passive1_stat2=60 Damage on Jump|passive1_stat3=25% Proc Chance|passive1_stat4=8m Jump Radius|passive1_stat5=2 Max Jumps|ability_type=Passive}}{{Infobox item|item_imagefilepath=Titanic Magazine|item_name=Titanic Magazine|item_type=Weapon|has_components=true|has_passive1=false|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+100% [[Ammo]]|item_stat2=+18% [[Weapon Damage]]|item_stat3=+15% [[Bullet Resist]]|souls=3500|component1_name=Basic Magazine}}{{Infobox item|item_imagefilepath=Toxic Bullets|item_name=Toxic Bullets|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+100 [[Health]]|souls=3000|passive1_description=Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage of their current health''' over time. Also applies '''Healing Reduction''' on the bleeding target.|passive1_cooldown=|passive1_stat1=5%/sec [[Bleed]] Damage|passive1_stat2=-65% Healing Reduction|passive1_stat3=3s Duration|passive1_stat4=10.3% Buildup Per Shot}}{{Infobox item|item_imagefilepath=Alchemical Fire|item_name=Alchemical Fire|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+225 [[Bullet Shield]] Health|item_stat2=+14% [[Weapon Damage]]|item_stat3=+7 [[Spirit Power]]|souls=3,000|active1_description=Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
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| Deals 40% less DPS vs non-heroes.|active1_cooldown=26s|active1_stat1=46 DPS|active1_stat2=Conditional: +50% Weapon Damage|active1_stat3=97 Max DPS|active1_stat4=10m Radius|active1_stat5=5s Duration|ability_type=Passive}}{{Infobox item|item_imagefilepath=Heroic Aura|item_name=Heroic Aura|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+20% [[Bullet Lifesteal]]|item_stat2=+150 Bonus [[Health]]|item_stat3=+1m/s [[Move Speed]]|souls=3,000|passive1_description=Provides [[Fire Rate]] to nearby player [[minion]]s.|passive1_cooldown=|passive1_stat1=+40% Minions Fire Rate
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| (Conditional)|passive1_stat2=20m Radius|active1_description=Provides bonus Movement Speed and Fire Rate to you and nearby allies.|active1_cooldown=30s|active1_stat1=+3m/s Movement Speed
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| (Conditional)|active1_stat2=+25% Fire Rate
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| (Conditional)|active1_stat3=30m Active Radius|active1_stat4=6s Duration}}{{Infobox item|item_imagefilepath=Warp Stone|item_name=Warp Stone|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+20% [[Weapon Damage]]|item_stat2=+8 [[Spirit Power]]|souls=3000|active1_description='''Teleport''' straight ahead, gaining '''Bullet Resist'''.|active1_cooldown=15s|active1_stat1=+13m Teleport Range|active1_stat2=+30% [[Bullet Resist]] (Conditional)|active1_stat3=5s Buff Duration}}
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| == 6200+ souls ==
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| {{Infobox item|item_imagefilepath=Crippling Headshot|item_name=Crippling Headshot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+20% [[Weapon Damage]]|item_stat2=+10% [[Bullet Lifesteal]]|item_stat3=+10% [[Spirit Lifesteal]]|souls=6200|passive1_description=[[Headshot]]s reduce target's [[Bullet Resist|Bullet]] and [[Spirit Resist]].|passive1_cooldown=|passive1_stat1=24% Bullet Resist Reduction|passive1_stat2=24% Spirit Resist Reduction|passive1_stat3=5s Debuff Duration}}{{Infobox item|item_imagefilepath=Frenzy|item_name=Frenzy|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+12 [[Ammo]]|item_stat2=+30% [[Weapon Damage]]|item_stat3=+200 Bonus [[Health]]|souls=6200|passive1_description=While you are below 40% health, you gain stat bonuses.|passive1_cooldown=None|passive1_stat1=4 m/s [[Move Speed|Movement Speed]]
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| (Conditional)|passive1_stat2=40% [[Fire Rate]]
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| (Conditional)|passive1_stat3=45% [[Spirit Resist]]
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| (Conditional)}}{{Infobox item|item_imagefilepath=Glass Cannon|item_name=Glass Cannon|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+70% [[Weapon Damage]]|item_stat2=+10% [[Fire Rate]]|item_stat3=+1 m/s [[Move Speed]]|item_stat4=-15% Max [[Health]]|souls=6200|passive1_description=Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.|passive1_cooldown=NA|passive1_stat1=Conditional: +10% Weapon Damage per Kill}}{{Infobox item|item_imagefilepath=Lucky Shot|item_name=Lucky Shot|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+30% [[Ammo]]|souls=6200|passive1_description=Your bullets have a chance to be empowered, causing them to deal bonus damage and [[Slow]] on hit.|passive1_cooldown=|passive1_stat1=35% Proc Chance|passive1_stat2=80% Bonus Damage|passive1_stat3=Conditional: 30% Movement Slow|passive1_stat4=1.5s Slow Duration}}{{Infobox item|item_imagefilepath=Ricochet|item_name=Ricochet|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+35% [[Ammo]]|item_stat2=+12% [[Fire Rat]]e|item_stat3=+150 Bonus [[Health]]|souls=6200|passive1_description=Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.|passive1_cooldown=|passive1_stat1=60% Ricochet Damage|passive1_stat2=2 Ricochet Targets|passive1_stat3=14m Ricochet Range}}{{Infobox item|item_imagefilepath=Siphon Bullets|item_name=Siphon Bullets|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+28% [[Weapon Damage]]|souls=6200|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.|passive1_cooldown=|passive1_stat1=45 Max HP Steal Per Bullet|passive1_stat2=20s Steal Duration|passive1_stat3=0.8s Max Frequency}}{{Infobox item|item_imagefilepath=Spiritual Overflow|item_name=Spiritual Overflow|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+20% [[Fire Rate]]|item_stat2=+15% [[Cooldown]] Reduction|item_stat3=+10% [[Spirit Lifesteal]]|souls=6200|passive1_description=Gain bonus [[Spirit Power]] by charging up with your bullets on enemy [[heroes]].|passive1_cooldown=|passive1_stat1=+45 Spirit Power
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| (Conditional)|passive1_stat2=0.8% Buildup Per Shot|passive1_stat3=18s Duration}}{{Infobox item|item_imagefilepath=Silencer|item_name=Silencer|item_type=Weapon|has_components=true|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+25% [[Bullet Slow]] Proc|item_stat2=+15% Weapon Damage|souls=7550|component1_name=Slowing Bullets|active1_description=For the next 4s, '''all your bullets immediately apply [[Silence]]'''. Silence prevents targets from using abilities.|active1_cooldown=34|active1_stat1={{Silenced}} '''Silenced''' ''Status Effect''|active1_stat2='''2s''' Debuff Duration}}{{Infobox item|item_imagefilepath=Vampiric Burst|item_name=Vampiric Burst|item_type=Weapon|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=2 m/s [[Move Speed]]|item_stat2=+25% [[Weapon Damage]]|item_stat3=+150 Bonus [[Health]]|souls=6200|active1_description=Grants [[Lifesteal]], [[Fire Rate]], and [[Ammo]]. This added Ammo is not limited by your max magazine size.|active1_cooldown=35s|active1_stat1=100% Bullet Lifesteal|active1_stat2=40% Fire Rate|active1_stat3=50% Ammo|active1_stat4=4.5s Duration}}{{Item_Navbox}}
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The Weapon category is composed of items geared towards damage and general utility related to weapons (e.g. Basic Magazine for increased ammo capacity & weapon damage, Active Reload for increased reload speed, etc.), as well as modifiers for existing weapon behavior.
Weapon Item |
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Weapon Items Expanded
Name
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Cost
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Modifiers
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Passive
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Active
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Components
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Basic Magazine
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500
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+24% Ammo
+15% Weapon Damage
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Used By: Titanic Magazine
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Close Quarters
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500
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+85 Bullet Shield
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+25% Weapon Damage when within 15m of target
No Cooldown
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Used By: Point Blank
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Headshot Booster
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500
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+5% Fire Rate
+40 Bullet Shield
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+40 Weapon Damage on Headshot
7.5s Cooldown
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High-Velocity Mag
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500
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+30% Bullet Velocity
+12% Weapon Damage
+50 Bullet Shield Health
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Used By:Headhunter
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Hollow Point Ward
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500
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+85 Spirit Shield Health
+4 Spirit Power
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+22% Weapon Damage when above 60% Health
No Cooldown
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|
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Monster Rounds
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500
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+35% Weapon Damage vs. NPCs
+35% Bullet Resist vs. NPCs
+50 Bonus Health
+1 Health Regen
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|
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Rapid Rounds
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500
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+9% Fire Rate
+1m/s Sprint Speed
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Restorative Shot
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500
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+7% Bullet Resist
+8% Weapon Damage
|
Next bullet will heal based on target
+40 Hero
+15 NPCs
6.2s Cooldown
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Active Reload
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1250
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+10% Weapon Damage
-20% Reload Time
|
Press R during highlighted portion to instantly reload
+20% Fire Rate
+20% Bullet Lifesteal
7s Duration
18s Cooldown
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Berserker
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1250
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+4 Ammo
+7% Bullet Resist
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Weapon Damage increases as sustained damage taken
+5% Weapon Damage per Stack
110 Damage taken to Stack
10 Max Stack
10s Duration
No Cooldown
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Kinetic Dash
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1250
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+100 Bonus Health
+1.5 Health Regen
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Next Dash-Jump costs no extra stamina
+25% Fire Rate
+5 Ammo
8s Duration
10.5s Cooldown
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Long Range
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1250
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+20% Ammo
+140 Bullet Shield Health
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Additional Weapon Damage when beyond 15m of target
+40% Weapon Damage
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Used By: Sharpshooter
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Melee Charge
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1250
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+15% Weapon Damage
+100 Bonus Health
+1 Health Regen
40% Heavy Melee Distance
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Next Heavy Melee attack deals increased damage and reloads weapon instantly
+20% Bonus Heavy Damage
8.5s Cooldown
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Mystic Shot
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1250
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+12% Weapon Damage
+4 Spirit Power
|
Next bullet deals bonus Spirit Damage
+67 Spirit Damage
5.2s Cooldown
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Slowing Bullets
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1250
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+16% Weapon Damage
+5 Spirit Power
|
Bullets apply Movement Slow
25% Movement Slow 1.3s Duration
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|
Used By: Silencer
|
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Soul Shredder Bullets
|
1250
|
+7% Weapon Damage
|
Bullets apply debuff that amplifies Spirit Damage and grants Spirit Lifesteal
10% Spirit Amp 6s Duration
+20% Spirit Lifesteal
|
|
|
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Swift Striker
|
1250
|
+22% Fire Rate
+10% Ammo
-5% Bullet Resist
|
|
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Fleetfoot
|
1250
|
+90 Bonus Health
+25% Slide Distance
|
Removes Movement Speed penalty while shooting
|
Gain bonus Movement Speed and Ammo.
+4m/s Movement Speed
+30% Temporary Ammo
4s Duration
22s Cooldown
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Burst Fire
|
3000
|
+12% Fire Rate
+50% Slide Distance
+70 Bonus Health
|
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero
+30% Fire Rate
+2 m/s Move Speed
4s Duration
8.5s
|
|
|
|
Escalating Resilience
|
3000
|
+14% Fire Rate
+14% Weapon Damage
|
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist
2% Bullet Resist per Stack
20s Stack Duration
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|
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Headhunter
|
3500
|
+50% Bullet Velocity
+15% Weapon Damage
+150 Bonus Health
|
Headshot deals bonus damage, heals for a portion of Max HP and grants brief move speed
+140 Bonus Damage
8% Heal
+2m/s Move Speed
3s Duration
6s Cooldown
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|
Uses: High-Velocity Mag
|
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Hunter's Aura
|
3000
|
+150 Bonus Health
|
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
-10% Bullet Resist
10% Fire Rate Slow
15m Radius
|
|
|
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Intensifying Magazine
|
3000
|
+25% Ammo
+20% Weapon Damage
|
Increases Weapon Damage as you continuously fire your weapon.
75% Max Weapon Damage
3s Time for Max Damage
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|
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Point Blank
|
3500
|
+15% Bullet Resist
+1 Stamina
|
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow
+45% Weapon Damage
25% Movement Slow
2s Slow Duration
15m Close Range
|
|
Uses: Close Quarters
|
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Pristine Emblem
|
3000
|
+25% Weapon Damage
+12 Spirit Power
+12% Spirit Resist
|
Your attacks have additional Weapon Damage against enemies above 50% health.
+25% Weapon Damage
|
|
|
|
Sharpshooter
|
4,250
|
+20% Ammo
+15% Weapon Fall-off Range
+30% Weapon Zoom
+175 Bullet Shield
|
Deal additional Weapon Damage when beyond a minimum distance from your target.
+70% Weapon Damage
|
|
Uses: Long Range
|
|
Tesla Bullets
|
3000
|
+14% Fire Rate
|
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
30 Shock Damage
60 Damage on Jump
25% Proc Chance
8m Jump Radius
2 Max Jumps
|
|
|
|
Titanic Magazine
|
3500
|
+100% Ammo
+18% Weapon Damage
+15% Bullet Resist
|
|
|
Uses: Basic Magazine
|
|
Toxic Bullets
|
3000
|
+100 Health
|
Bullets build up a Bleed on enemies, causing loss of a percentage of current health over time. Also applies Healing Reduction on the bleeding target.
5%/sec Bleed Damage
-65% Healing Reduction
3s Duration
10.3% Buildup Per Shot
|
|
|
|
Alchemical Fire
|
3000
|
+225 Bullet Shield Health
+14% Weapon Damage
+7 Spirit Power
|
|
Throw a flash that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes.
46 DPS
+50% Weapon Damage
97 Max DPS
10m Radius
5s Duration
|
|
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Heroic Aura
|
3000
|
+20% Bullet Lifesteal
+150 Bonus Health
+1m/s Move Speed
|
Provides Fire Rate to nearby player minions.
+40% Minions Fire Rate
20m Radius
|
Provides bonus Movement Speed and Fire Rate to you and nearby allies.
+3m/s Movement Speed
+25% Fire Rate
30m Active Radius
6s Duration
30s Cooldown
|
|
|
Warp Stone
|
3000
|
+20% Weapon Damage
+8 Spirit Power
|
|
Teleport straight ahead, gaining Bullet Resist.
+13m Teleport Range
+30% Bullet Resist
5s Buff Duration
15s Cooldown
|
|
|
Crippling Headshot
|
6200
|
+20% Weapon Damage
+10% Bullet Lifesteal
+10% Spirit Lifesteal
|
Headshots reduce target's Bullet and Spirit Resist.
24% Bullet Resist Reduction
24% Spirit Resist Reduction
5s Debuff Duration
|
|
|
|
Frenzy
|
6200
|
+12 Ammo
+30% Weapon Damage
+200 Bonus Health
|
While you are below 40% health, you gain stat bonuses.
4 m/s Movement Speed
40% Fire Rate
45% Spirit Resist
|
|
|
|
Glass Cannon
|
6200
|
+70% Weapon Damage
+10% Fire Rate
+1 m/s Move Speed
-15% Max Health
|
Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in loss of 1 stack.
Conditional: +10% Weapon Damage per Kill
|
|
|
|
Lucky Shot
|
6200
|
+30% Ammo
|
Bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.
35% Proc Chance
80% Bonus Damage
30% Movement Slow
1.5s Slow Duration
|
|
|
|
Ricochet
|
6200
|
+35% Ammo
+12% Fire Rate
+150 Bonus Health
|
Bullets will ricochet on enemies near target, applying any bullet procs and dealing a percentage of the original damage.
60% Ricochet Damage
2 Ricochet Targets
14m Ricochet Range
|
|
|
|
Siphon Bullets
|
6200
|
+28% Weapon Damage
|
Bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
45 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency
|
|
|
|
Spiritual Overflow
|
6200
|
+20% Fire Rate
+15% Cooldown Reduction
+10% Spirit Lifesteal
|
Gain bonus Spirit Power by charging up bullets on enemy heroes.
+45 Spirit Power
0.8% Buildup Per Shot
18s Duration
|
|
|
|
Silencer
|
7450
|
+25% Bullet Slow Proc
+20% Weapon Damage
|
|
For the next 4s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
2s Debuff Duration
34s Cooldown
|
|
|
Vampiric Burst
|
6200
|
2 m/s Move Speed
+25% Weapon Damage
+150 Bonus Health
|
|
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
100% Bullet Lifesteal
40% Fire Rate
50% Ammo
4.5s Duration
35s Cooldown
|
|