Melee Damage: Difference between revisions

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[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
 
== Base melee damage based on Power Increase ==
== Base light melee damage based on Power Increase ==
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="14" |Light Melee Damage
|-
! rowspan="2" |Hero
! rowspan="2" |Hero
! rowspan="2" |Base
! rowspan="2" |Base
Light Melee
! rowspan="2" |PL increase
! rowspan="2" |PL increase
! colspan="11" |Souls collected
! colspan="11" |Souls collected
Line 37: Line 38:
| colspan="1" |100,4
| colspan="1" |100,4
|-
|-
|Yamato
|{{HeroIcon|Yamato}}
|69
|69
|72,4
|72,4
Line 51: Line 52:
|106,4
|106,4
|}
|}
== Base heavy melee damage based on Power Increase ==
{| class="wikitable"
{| class="wikitable"
! colspan="14" |Heavy Melee Damage
|-
! rowspan="2" |Hero
! rowspan="2" |Hero
! rowspan="2" |Base
! rowspan="2" |Base
Heavy Melee
! rowspan="2" |PL increase
! rowspan="2" |PL increase
! colspan="11" |Souls collected
! colspan="11" |Souls collected
Line 87: Line 87:
| colspan="1" |153,4
| colspan="1" |153,4
|-
|-
|Yamato
|{{HeroIcon|Yamato}}
|128
|128
|131,4
|131,4
Line 100: Line 100:
|162
|162
|165,4
|165,4
|}{{Stats}}
|}
 
== Sources ==
=== Bonus Melee Damage  ===
{{ItemBox|item_name = Spirit Strike}}
{{ItemBox|item_name = Melee Lifesteal}}
{{ItemBox|item_name = Lifestrike}}
{{ItemBox|item_name = Colossus}}
{{Item stat table|Melee Damage}} <!-- Future table for Items affecting Melee Damage-->
=== Bonus Heavy Melee Damage  ===
{{Item stat table|Bonus Heavy Damage}}
 
=== Melee Resist ===
{{Item stat table|Melee Resist}}
 
{{Stat navbox}}
[[Category:Damage Calculation]]

Latest revision as of 07:47, 30 October 2024

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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

Base melee damage based on Power Increase[edit | edit source]

Light Melee Damage
Hero Base PL increase Souls collected
Souls1.2K Souls2.2K Souls4.5K Souls6K Souls7.5K Souls9K Souls10.5K Souls12K Souls13K Souls14K Souls15K
All Heroes 63 +3.4 66,4 69,8 73,2 76,6 80 83,4 86,8 90,2 93,6 97 100,4
Yamato 69 72,4 75,8 79,2 82,6 86 89,4 92,8 96,2 99,6 103 106,4
Heavy Melee Damage
Hero Base PL increase Souls collected
Souls1.2K Souls2.2K Souls4.5K Souls6K Souls7.5K Souls9K Souls10.5K Souls12K Souls13K Souls14K Souls15K
All Heroes 116 +3.4 119,4 122,8 126,2 129,6 133 136,4 139,8 143,2 146,6 150 153,4
Yamato 128 131,4 134,8 138,2 141,6 145 148,4 151,8 155,2 158,6 162 165,4

Sources[edit | edit source]

Bonus Melee Damage[edit | edit source]

Souls500
Spirit Strike
Souls3,500

Lifestrike
Souls6,200
ACTIVE
Colossus
List of items
NameSoulsCostCategoryStat change

Bonus Heavy Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Charge1,250Weapon+20% Bonus Heavy Damage

Melee Resist[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Titanic Magazine3,500Weapon+25% Melee Resist
Restorative Locket1,250Vitality+25% Melee Resist
Bullet Resist Shredder1,250Spirit+15% Melee Resist