- The extra Weapon Damage is added on to any existing Weapon Damage that enemies might already have. For example, if a player with +100% Weapon Damage that would normally deal 20 damage shot a target within the fire, the player's shot would deal +150% Weapon Damage or 25 damage instead.
- The extra Weapon Damage acts like normal Weapon Damage and affects Melee Damage by half, adding only +25% to Melee Damage.
- With no other items, Alchemical Fire (with its default +11 Spirit Power) deals a total of 424 Spirit Damage.
- Alchemical Fire deals damage instantly on contact, and then every 0.5 seconds thereafter, for a total of 10 damage instances.
- With no duration extenders, Alchemical Fire finishes dealing damage at 4.5 seconds in (the final 0.5 seconds applies the weapon damage effect only).
- Alchemical Fire ramps up its damage gradually, starting at 50% of the max dps at the start, and dealing max dps (100%) from 3.0 seconds and onward.
- With duration extenders, Alchemical Fire will continue dealing damage in further 0.5 sec intervals, e.g. at 5.0 sec, 5.5 sec, 6.0 sec, etc. These damage instances will keep using the max dps values.
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