Damage Resistance

Revision as of 01:50, 25 September 2024 by Sur (talk | contribs) (added to mechanics and damage category)

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Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken.

Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.

Resistances from Power Increases seems to act strangely and requires more research.

Stacking Resistances

Resistances from multiple sources are multiplicative with each other.

 

For example, multiple sources of Bullet Resist

 

Resistance Reduction

Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.

Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.

 

For example, using Bullet Resists and Reductions:

 


Notes

Resistances can go negative, and this multiplies the damage taken of that type.

30% resist= 70% of the damage from the weapon or ability.

0% resist = 100% of the damage from the weapon or ability.

-30% resist = 130% of the damage from the weapon or ability.

Items like Headshot Booster grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.

Graphs

Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Sources of Bullet Resistance

Sources of Spirit Resistance