Move Speed

Revision as of 06:12, 18 October 2024 by Sylphoid (talk | contribs) (clarify , reorder)

Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.

Notes

Player's will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by Fleetfoot). There is no penalty while aiming down sights. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for Grey Talon and Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.

Move Speed is an important stat in overall movement, as it affects how quickly one can reach their destination.

Sprint Speed

Sprint Speed is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat.

Sources

Move Speed

Item Cost +X m/s Move Speed
  Burst Fire  3000 +2m/s
  Heroic Aura  3000 +1m/s
  Headhunter  3000 +2m/s
  Glass Cannon  6200 +1m/s
  Vampiric Burst  6200 +2m/s
  Enduring Speed  1250 +1.1m/s
  Divine Barrier  1250 +2m/s
  Rescue Beam  3000 +0m/s
  Fortitude  3000 +2m/s
  Veil Walker  3000 +4m/s
  Ethereal Shift  3000 +3m/s
  Surge of Power  3000 +2m/s
  Echo Shard  6200 +1m/s

Sprint Speed

Item Cost +X m/s Sprint Speed
  Rapid Rounds  500 +1m/s
  Alchemical Fire  3000 +1m/s
  Sprint Boots  500 +2m/s
  Healing Rite  500 +2m/s
  Restorative Locket  1250 +1m/s
  Enduring Speed  1250 +2m/s
  Rescue Beam  3000 +1m/s
  Ammo Scavenger  500 +2m/s
  Withering Whip  1250 +1m/s
  Silence Glyph  3000 +1m/s
  Spirit Snatch  3000 +1m/s
  Mystic Slow  3000 +1m/s
  Improved Spirit  3000 +1m/s
  Boundless Spirit  6200 +2m/s

Map Spawns

  • Power up runes can provide a temporary Movement buff that provides +3m/s Sprint Speed for 160 seconds.
  • After taking a teleporter, there is a temporary move speed buff.