Health
Health is a stat that all heroes and units possess. Death occurs once health reaches 0. Heroes can level up and purchase items to increase their base and max health.
Base Health[edit | edit source]
Base Health includes your starting health plus health gained through power increases. All Vitality items grant extra HP as a percentage of Base Health. This extra HP is cumulative, it does not contribute to Base Health, only your final total.
Bonus Health[edit | edit source]
Many items such as Extra Health grant Bonus Health. Bonus Health is not affected by percentage increases to Base Health. A "Max HP" buff can be obtained from Gold Urns, which functions identically to Bonus Health.
Example Formula[edit | edit source]
Kelvin begins the game with 600 Base HP. If Kelvin picks up Extra Health then Extra Stamina, then earns a power increase, the HP increase may be broken down the following way:
600 Base HP, 600 Max HP
+ (Extra Health: (600 * 0.11) + 160) =
600 Base HP, 826 Max HP
+ (Extra Stamina: (600 * 0.11)) =
600 Base HP, 892 Max HP
+ 50 Base HP from power increase, recalculate item formulas:
(Extra Health: (650 * 0.11) + 160) = 650 Base HP, 881.5 Max HP
+ (Extra Stamina: (650 * 0.11)) = 650 Base HP, 953 Max HP
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