Health

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Revision as of 04:07, 11 September 2024 by 96.230.207.202 (talk) (Added an example formula to demonstrate how HP is gained in practice)
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Health is a stat that all heroes and units possess. Death occurs once health reaches 0. Heroes can level up and purchase items to increase their base and max health.

Base Health

Base Health includes your starting health plus health gained through power increases. All Vitality items grant extra HP as a percentage of Base Health. This extra HP is cumulative, it does not contribute to Base Health, only your final total.

Bonus Health

Many items such as Extra Health grant Bonus Health. Bonus Health is not affected by percentage increases to Base Health. A "Max HP" buff can be obtained from Gold Urns, which functions identically to Bonus Health.

Example Formula

Kelvin begins the game with 600 Base HP. If Kelvin picks up Extra Health then Extra Stamina, then earns a power increase, the HP increase may be broken down the following way:

600 Base HP, 600 Max HP

+ (Extra Health: (600 * 0.11) + 160) =

600 Base HP, 826 Max HP

+ (Extra Stamina: (600 * 0.11)) =

600 Base HP, 892 Max HP

+ 50 Base HP from power increase, recalculate item formulas:

(Extra Health: (650 * 0.11) + 160) = 650 Base HP, 881.5 Max HP

+ (Extra Stamina: (650 * 0.11)) = 650 Base HP, 953 Max HP