Move Speed

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Revision as of 06:12, 18 October 2024 by Sylphoid (talk | contribs) (clarify , reorder)
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Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.

Notes

Player's will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by Fleetfoot). There is no penalty while aiming down sights. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for Grey Talon and Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.

Move Speed is an important stat in overall movement, as it affects how quickly one can reach their destination.

Sprint Speed

Sprint Speed is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat.

Sources

Move Speed

Item Cost +X m/s Move Speed
Burst Fire Souls3000 +2m/s
Heroic Aura Souls3000 +1m/s
Headhunter Souls3000 +2m/s
Glass Cannon Souls6200 +1m/s
Vampiric Burst Souls6200 +2m/s
Enduring Speed Souls1250 +1.1m/s
Divine Barrier Souls1250 +2m/s
Rescue Beam Souls3000 +0m/s
Fortitude Souls3000 +2m/s
Veil Walker Souls3000 +4m/s
Ethereal Shift Souls3000 +3m/s
Surge of Power Souls3000 +2m/s
Echo Shard Souls6200 +1m/s

Sprint Speed

Item Cost +X m/s Sprint Speed
Rapid Rounds Souls500 +1m/s
Alchemical Fire Souls3000 +1m/s
Healing Rite Souls500 +2m/s
Sprint Boots Souls500 +2m/s
Enduring Speed Souls1250 +2m/s
Restorative Locket Souls1250 +1m/s
Divine Barrier Souls1250 +1m/s
Rescue Beam Souls3000 +1m/s
Withering Whip Souls1250 +1m/s
Silence Glyph Souls3000 +1m/s
Improved Spirit Souls3000 +1m/s
Boundless Spirit Souls6200 +2m/s

Map Spawns

  • Power up runes can provide a temporary Movement buff that provides +3m/s Sprint Speed for 160 seconds.
  • After taking a teleporter, there is a temporary move speed buff.