Move Speed
Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.
Notes
Player's will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by Fleetfoot). There is no penalty while aiming down sights. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for Grey Talon and Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.
Move Speed is an important stat in overall movement, as it affects how quickly one can reach their destination.
Sprint Speed
Sprint Speed is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat.
Sources
Move Speed
Item | Cost | +X m/s Move Speed |
---|---|---|
Burst Fire | 3000 | +2m/s |
Heroic Aura | 3000 | +1m/s |
Headhunter | 3000 | +2m/s |
Glass Cannon | 6200 | +1m/s |
Vampiric Burst | 6200 | +2m/s |
Enduring Speed | 1250 | +1.1m/s |
Divine Barrier | 1250 | +2m/s |
Rescue Beam | 3000 | +0m/s |
Fortitude | 3000 | +2m/s |
Veil Walker | 3000 | +4m/s |
Ethereal Shift | 3000 | +3m/s |
Surge of Power | 3000 | +2m/s |
Echo Shard | 6200 | +1m/s |
Sprint Speed
Item | Cost | +X m/s Sprint Speed |
---|---|---|
Rapid Rounds | 500 | +1m/s |
Alchemical Fire | 3000 | +1m/s |
Healing Rite | 500 | +2m/s |
Sprint Boots | 500 | +2m/s |
Enduring Speed | 1250 | +2m/s |
Restorative Locket | 1250 | +1m/s |
Divine Barrier | 1250 | +1m/s |
Rescue Beam | 3000 | +1m/s |
Withering Whip | 1250 | +1m/s |
Silence Glyph | 3000 | +1m/s |
Improved Spirit | 3000 | +1m/s |
Boundless Spirit | 6200 | +2m/s |
Map Spawns
- Power up runes can provide a temporary Movement buff that provides +3m/s Sprint Speed for 160 seconds.
- After taking a teleporter, there is a temporary move speed buff.
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