Ability Cooldown: Difference between revisions

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* 15% Cooldown Reduction from the [[Spiritual Overflow]] [[Items|Item]] results in:
* 15% Cooldown Reduction from the [[Spiritual Overflow]] [[Items|Item]] results in:


<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{0.24}) * (1 - \mathit{0.15})) = 0.34 (34%)</math>
<math>\mathit{Displayed Cooldown Reduction} = 1 - (1 - \mathit{0.24}) * (1 - \mathit{0.15})) = 0.34 (34%)</math>


== Sources of Cooldown Reduction ==
== Sources of Cooldown Reduction ==
{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}}
{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}}
{{Stats}}
{{Stats}}

Revision as of 14:26, 1 October 2024

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Overview

Ability Cooldown is a stat obtainable by Heroes though items. This stat is currently a percentage based reduction on the base ability time.

Stacking

Ability Cooldowns are stacked multiplicatively as opposed to additively.

For example, with multiple sources of Cooldown Reduction

Sources of Cooldown Reduction

Item Cost +X% Cooldown Reduction
Spiritual Overflow Souls6200 +15%
Leech Souls6200 +12%
Improved Cooldown Souls1250 +14%
Diviner's Kevlar Souls6200 +12%