Ability Cooldown: Difference between revisions
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* 15% Cooldown Reduction from the [[Spiritual Overflow]] [[Items|Item]] results in: | * 15% Cooldown Reduction from the [[Spiritual Overflow]] [[Items|Item]] results in: | ||
<math>\mathit{Displayed | <math>\mathit{Displayed Cooldown Reduction} = 1 - (1 - \mathit{0.24}) * (1 - \mathit{0.15})) = 0.34 (34%)</math> | ||
== Sources of Cooldown Reduction == | == Sources of Cooldown Reduction == | ||
{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}} | {{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}} | ||
{{Stats}} | {{Stats}} |
Revision as of 14:26, 1 October 2024
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Overview
Ability Cooldown is a stat obtainable by Heroes though items. This stat is currently a percentage based reduction on the base ability time.
Stacking
Ability Cooldowns are stacked multiplicatively as opposed to additively.
For example, with multiple sources of Cooldown Reduction
- 24% Cooldown Reduction from the Superior Cooldown Item
- 15% Cooldown Reduction from the Spiritual Overflow Item results in:
Sources of Cooldown Reduction
Item | Cost | +X% Cooldown Reduction |
---|---|---|
Spiritual Overflow | 6200 | +15% |
Leech | 6200 | +12% |
Improved Cooldown | 1250 | +14% |
Diviner's Kevlar | 6200 | +12% |
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