Siphon Bullets: Difference between revisions
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{{Infobox item|item_imagefilepath=Siphon Bullets|item_name=Siphon Bullets|item_type=Weapon|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+28% [[Weapon Damage]]|souls=6,200|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.|passive1_cooldown=|passive1_stat1=45 Max HP Steal Per Bullet|passive1_stat2=20s Steal Duration|passive1_stat3=0.8s Max Frequency}} | {{Infobox item|item_imagefilepath=Siphon Bullets|item_name=Siphon Bullets|item_type=Weapon|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+28% [[Weapon Damage]]|souls=6,200|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.|passive1_cooldown=|passive1_stat1=45 Max HP Steal Per Bullet|passive1_stat2=20s Steal Duration|passive1_stat3=0.8s Max Frequency}} | ||
__NOTOC__ | |||
'''Siphon Bullets''' is a Tier 4 Weapon [[Item]] in Deadlock. It grants increased Weapon Damage. Its passive effect causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user gains a permanent [[Stack]]. Stacks are lost upon death. | |||
It can be purchased from the [[Shop]] for {{Souls|6,200}}. | |||
=== Recommended Heroes === | |||
*N/A | |||
== Notes == | === Notes === | ||
* The stolen Max HP buffs/debuffs refresh when a new stack is applied which makes them very difficult to remove once inflicted and very easy to maintain as long as there are more heroes to steal from. | * The stolen Max HP buffs/debuffs refresh when a new stack is applied which makes them very difficult to remove once inflicted and very easy to maintain as long as there are more heroes to steal from. | ||
* The Max HP stolen is also dealt as "pure" damage that can't be mitigated. Assuming the best case scenario of hitting as soon as the .8s cooldown is finished, this amounts to an additional 56.25 DPS of "pure" damage. | * The Max HP stolen is also dealt as "pure" damage that can't be mitigated. Assuming the best case scenario of hitting as soon as the .8s cooldown is finished, this amounts to an additional 56.25 DPS of "pure" damage. | ||
* When used with the Ricochet item, the Max HP steal effect is only applied to the initial target | * When used with the Ricochet item, the Max HP steal effect is only applied to the initial target | ||
{{clear}} | |||
== Update history == | == Update history == | ||
{ | {{Update history table | ||
| | | contents = | ||
{{Update history table/row | |||
| | | update = August 29, 2024 | ||
| changes = | |||
*Weapon Damage Reduced: 40% > 28% | |||
| | }} | ||
}} | |||
{{Item_Navbox}} | {{Item_Navbox}} |
Revision as of 18:15, 27 September 2024
Siphon Bullets | ||||||
---|---|---|---|---|---|---|
6,200 | Weapon Damage
| |||||
+28% Weapon Damage | ||||||
Passive | ||||||
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
|
Siphon Bullets is a Tier 4 Weapon Item in Deadlock. It grants increased Weapon Damage. Its passive effect causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user gains a permanent Stack. Stacks are lost upon death.
It can be purchased from the Shop for 6,200.
Recommended Heroes
- N/A
Notes
- The stolen Max HP buffs/debuffs refresh when a new stack is applied which makes them very difficult to remove once inflicted and very easy to maintain as long as there are more heroes to steal from.
- The Max HP stolen is also dealt as "pure" damage that can't be mitigated. Assuming the best case scenario of hitting as soon as the .8s cooldown is finished, this amounts to an additional 56.25 DPS of "pure" damage.
- When used with the Ricochet item, the Max HP steal effect is only applied to the initial target
Update history
Update | Changes |
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|